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Showing posts from 2021

How to export a scene with Ornatrix hair in Vray .vrscene from Maya and render it in 3ds Max?

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  In this video I show you how to export the created hairstyle Ornatrix Maya/V-Ray Renderer in .vrscene format and render it without Ornatrix - in 3ds Max or Cinema 4D.   Very often - I was asked for such a possibility, because not always clients in the same Cinema4D or 3ds Max - want to buy Ornatrix, and it is necessary to render in it. In Cinema4D - did not show, because I do not have a V-Ray license for it. But =) The principle is the same. You just select the V-Ray Scene object and load the scene. By the way, this method allows you to render scenes faster and saves GPU memory. And if you render via Batch, as I showed here - https://www.youtube.com/watch?v=MZgt_lAsv8g   it will be even faster =)  Information about this format - https://docs.chaos.com/display/VMAYA/VRayScene   --- PATREON: If you want to get all the lessons with my voiceover as soon as possible, not wait years for each episode to come out, and also dive into the friendly groomers community on Discord + get feedback o

Alfred Hitchcock – Vertigo | My 3D Groom Concepts: Ornatrix/Maya | Microids & Pendulo Studios

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  In this video I talk about the game Alfred Hitchcock - Vertigo by Microids & Pendulo Studios, which was released on December 16, 2021 and in its creation - I also participated as an R&D Concept Groomer. For the game I did 3d Hair Concept Art. That is, my task was - to create a 3d groom concept hairstyles for Ed, Nick, Ed Young and Julia, as well as - offer a workflow that can be used for the game. That is, HairCards for the Unity engine. But since I don't work in it, I showed all the workflow in Marmoset Toolbag. My work was used as a reference for further integration into the game. This has already been done in the team by other 3D-Artists.   Specifically: ➡️Javi Muñoz González https://www.artstation.com/javier_mgonzalez   - Ed, Julia, Nick ➡️Samuel Ortiz https://www.artstation.com/samikx   - EdKid First I show my 3D-Groom concepts, and then I demonstrate how it looks in the game.  --- PATREON: If you want to get all the lessons with my voiceover as soon as possible, not

Maya/Ornatrix/Arnold: How to export into USD and render in Cinema4D/3ds Max?

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  In this video, I show how to export the created hairstyle Ornatrix Maya/Arnold Renderer 7 in .usd format and render without having Ornatrix - in 3ds Max and Cinema 4D.   Very often - I was asked for such a possibility, because customers in the same Cinema4D or 3ds Max - not always want to buy Ornatrix, and need to render without it. --- PATREON: If you want to get all the lessons with my voiceover as soon as possible, not wait years for each episode to come out, and also dive into the friendly groomers community on Discord + get feedback on work, answers to questions about grooming - then support me on Patreon - https://bit.ly/3nAi4B4  --- OTHER LESSONS: - Ornatrix Cinema 4D → https://bit.ly/3nVlJsk   - Ornatrix Maya → https://bit.ly/2HILywo   - Ornatrix 3ds Max → https://bit.ly/3nXZOAN   - Octane → http://bit.ly/2lG40u3   - Arnold → http://bit.ly/2vproAV   - Redshift → https://bit.ly/349zk73   - Fstorm → https://bit.ly/2WQqMyy   - V-Ray → https://bit.ly/3aQHIgU   --- CONTENTS: 0:00

Ornatrix Features #3 - Creating braids with MeshFromStrands/BraidTool (Cinema 4D)

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  In this video - I continue to show working with braids in Ornatrix.  This time - I show the same workflow about creating braids with MeshFromStrands and BraidTool modifiers, but only in Cinema 4D. With it - you can create procedural braids and draw them on the surface, at the same time - they will already have a UV, and if you want you can convert to real hair or haircards. In Cinema 4D, there is no Branching, just like in Maya. So if you want to create a few different braids, the approach is the same as there =)  The goal of the series is to quickly show something interesting and useful related to this plugin.  On the voiceover, I don't waste time, because there are already basic lessons - which also need to do =) But as - I do not upload them very often, I need to do something else - to develop the channel.  --- PATREON: If you want to get all the lessons with my voiceover as soon as possible, not wait years for each episode to come out, and also dive into the friendly groomers