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Showing posts with the label hair cards

How to Export Ornatrix Hair to Unreal Engine - Fast Strands to Cards Workflow

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  #Ornatrix #UnrealEngine #3dsMax Learn how to export Ornatrix hair from 3ds Max to Unreal Engine using the Groom system - and convert your Strands to Hair Cards fast and clean. This method keeps the exact shape of your groom, avoids crashes, and works with static hair for games and cinematics. ___ Links: ➡️ Original question on Ephere forum: ➡️ Tutorial by CharlyTutors(Andrew Krivulya) ➡️ Follow us on Instagram ➡️ Ask your question on Discord ➡️ Join the series on our channel ➡️ Explore Ornatrix ___ Timing: 0:00 - Showing the result we have in 3ds Max + Ornatrix. This is a quick example result. 0:06 - Export it to Ornatrix Alembic using these settings: Y-up, No Animation/Static Hair, Unreal Engine Export, Export Strand Rotation, Export Surface Position, and click Export. 0:26 - Then import the object into Unreal through the Groom Plugin. Don’t forget to enable it. Use these settings: Rotation X = -90, Z = 180, Scale X = -1. 0:31 - Drag the object into the scene...

Ornatrix/3ds Max: Branching workflow for realtime hair cards.

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  In this video I show you a revolutionary method (ornatrix branching) for editing haircards for games. Its essence lies in the fact that having different layers - we create one object that manages all layers and allows combing and editing at once - as if it were one whole object. Also, Branching allows you to replace any hair card with another - for a dedicated guide or group - at any time. For this task - I will be using 3ds Max and Ornatrix. It is which allows - to create several layers with different haircards and one base object with which we will manage them. Thanks to this, editing the hairstyle becomes more convenient than during the usual manual creation of haircards.   ---   PATREON:   If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support m...