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Showing posts from January, 2021

How to transfer Fur in Ornatrix plugin to a new object in Autodesk Maya? Part 1

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  In this video series - I show you how to transfer the Ornatrix fur from my asset to your model in Maya. 1st episode about how: - import your asset into a scene with a preset - use new Ornatrix 3 tools - for drawing - paint with wool - transfer all modifiers to a new object More tutorials: - Ornatrix Maya → https://bit.ly/2HILywo   - Maya → http://bit.ly/2NVabpZ   You can buy this asset here: - CGTRADER → http://bit.ly/38GIYBs   - ARTSTATION → http://bit.ly/39wKtRX        Video content: 0:00 - Turn on subtitles. 0:05 - Welcome and lesson topic. 0:33 - Channel support 0:54 - Open the Maya project. 2: 11- Import the model into the scene with the asset 2:40 - About Wool Transfer Methods 3:50 - Draw the first coat of wool. Using the "Create" and "Delete" brushes. 8:18 - Second coat of wool 9:53 - Transfer of all modifiers 11:02 - Forrender Renderfarm 11:10 - Promo code to use a 15% lifetime discount on our render farm. 11:13 - Info-partners 11:16 - Ending and preview o

Unreal Engine 4.26. Alembic Hair. Q&A Part 4. Official answers from the community.

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  Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 4. Previous parts: → https://youtu.be/IpSVbYveTQA → https://youtu.be/vK05WU0YpV4 → https://youtu.be/028f9d4tKb4 In this video, I will answer the following questions: → About the eyebrows and the 32-bit version of the grooming mesh → Let's talk again about the problems of exporting Vertex Paint from Xgen.  → Learn how to check the BaseColor Per Vertex and Roughness channels. → Let's talk about Alembic Viewer → Is it possible to cache animation hair from other DCCs? → What to consider when exporting from Houdini → How much hair is optimal and how to optimize the Viewport? → Do you plan to support mGPU? More lessons: - Unreal Engine 4  → https://bit.ly/2ExhTEx - Alembic Hair → https://bit.ly/3jIEUnQ Video content: 0:00 - Subtitle selection 0:05 - Lesson topic 0:50 - Channel support 1:10 - Acknowledgments 2:22 - Answer to a question from Chris

3D Total Interview 2021: Artist Journey: Groom/Lookdev artist - Andrew Krivulya Charly

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  In this video - I'm just announcing the good news about a new interview with me for 3DTotal.com Link to the interview - http://bit.ly/2McCfX8 Other interviews - http://bit.ly/2kNYnKh        Stay tuned for updates: ★Instagram - http://instagram.com/akcharly_art ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.facebook.com/artofcharly          All interviews and articles with me - https://bit.ly/2MEZici Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.         If you want to support this channel: ★ - write a comment, like, and share this video on social networks. This is very important for its promotion. ★- buy any of the models here: - CGTRADER - https://www.cgtrader.com/charly-1 - ARTSTATION - https://www.artstation.com/artofcharly/store ★- buy these plugins t

Making of "Scorpion hair". Part 1. V-ray, Octane, Fstorm, Arnold, Redshift hair shader.

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  A video of how I set up the hair material in the "Scorpion Girl" scene for my render tests in V-Ray, Octane, Fstorm, Redshift, and Arnold. Also, in this video, I will talk about one important nuance that should be taken into account when setting up a shader in Octane Render. About donations (ENG) - http://bit.ly/2MUc8Vw Donations page - https://bit.ly/35r8GYT or Paypal - https://bit.ly/35FLrKu   My portfolio - https://www.artstation.com/artofcharly      More tutorials: - Ornatrix Cinema 4D → https://bit.ly/3nVlJsk - Ornatrix Maya → https://bit.ly/2HILywo - Ornatrix 3ds Max → https://bit.ly/3nXZOAN - Octane → http://bit.ly/2lG40u3 - Arnold → http://bit.ly/2vproAV - Redshift → https://bit.ly/349zk73 - Fstorm → https://bit.ly/2WQqMyy - V-Ray → https://bit.ly/3aQHIgU      Video content: 0:00 - Greetings. 0:12 - What are we going to talk about in this video? 0:31 - Channel support 1:09 - Arnold Renderer 1:43 - Octane Renderer 6:41 - Redshift Renderer 7:32 - FStorm Renderer 9:

Plans for 2021. What conclusion did I draw in 5 years of creating 3d tutorials on Youtube?

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I recommend watching this video to everyone on this channel. In it - I tell the plans for 2021 and what I will do on the channel. Here I answer the following questions: → What conclusion have I made in 5 years of creating 3d tutorials on Youtube? → Where will I go next? → What changes await the channel? → What conclusions did I draw after working on the lessons for a whole week from 7 am to 7 pm (12 hours a day)? → Why did I close many different topics? → What does "Closed" mean in some playlists? → How to speed up the release of new lessons? → What exactly am I doing now and what lessons should you expect? Video content: 0:00 - Welcome. 0:14 - What my plans for 2021? 1:33 - Why did I make this decision? 2:57 - How can you speed up my video release? 3:41 - What conclusions did I draw during the experiments on the channel? 4:37 - About "World Creator 3 Experiments". What will happen next with this series? 5:05 - What is the goal and what do I want? 5:57 - About

How to work with Chaos Vantage? Animation, DoF, Hair, Interior. Final.

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  ChaosGroup recently released a new update to their "Project Lavina" raytracing engine, now called "Chaos Vantage". In this video, I'll show you how: → Export scene to .vrscene format from 3ds max and import to "Chaos Vantage" → Adjust fog → Change lighting to "Physical Sun & Sky" → Enable "Depth of Field" → Render a picture with and without a denoiser. → Make camera animation or record video with actions from the viewport Also, in this series - I will demonstrate the work of the interior from Evermotion and since Chaos Vantage doesn't support hair from Ornatrix and V-Ray Hair Mtl - I will show you how to import it anyway - using one clever trick.      More tutorials: - Chaos Vantage → http://bit.ly/2TMPS0F   - V-Ray → https://bit.ly/3aQHIgU   - 3ds Max → https://bit.ly/3hANhRF        Video content: 0:00 - Switch on subtitles in another language 0:05 - Welcome and lesson topic. 0:49 - Channel support information 1:09 - Ex

Unreal Engine 4.26 + Brushify. Final Part.

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  In this video, we continue setting up your world, which was created in Brushify + Unreal Engine 4 in the previous series. In this series, I will show you how to add palms, adjust roads, and displacement. It is final and I won't shoot anything with Brushify anymore. Why? I will explain in a separate video about the plans for 2021. A strong coup is coming on the channel. Get ready =) This video for Brushify is done without sound. Subtitles only. Thanks to this, as you can see, I released all the episodes very quickly.      More tutorials: - World Creator 2  → http://bit.ly/2lK3MSx   - Unreal Engine 4 → https://bit.ly/2ExhTEx   - Brushify → https://bit.ly/35xNbF0        Previous series: 1 - https://youtu.be/yRSx_4Mfacc   2 - https://youtu.be/qctATNgn_Cc   3 - https://youtu.be/m_Uy3aCnFmc        Video content: 0:00 - Lesson topic. 0:18 - Important information for the development of the channel 0:38 - Where else can you watch Brushify tutorials? 1:20 - How do you add palm trees? 2:3