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Showing posts with the label 3d tutorial

Ornatrix for Unreal Engine 5 | Mastering Realistic Fur Creation and Rendering #ue5

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  Dive into the art of crafting stunning, realistic fur in Unreal Engine with Ornatrix in this comprehensive tutorial. Join me as I unveil the full process of fur creation, from the initial steps of modeling to the intricate details of fur shader customization and rendering. This video is ideal for 3D artists, game developers, and graphics enthusiasts eager to explore the nuances of realistic fur simulation without the complexity of dynamics. Learn how to intricately design fur textures and efficiently utilize the powerful shader options in Ornatrix to achieve the most lifelike appearance. By the end of this tutorial, you'll be equipped with the skills to elevate your 3D models with beautifully rendered fur, enhancing the realism and depth of your projects. If you're looking to master fur creation in Ornatrix for Unreal Engine, this is the perfect resource for you. Remember to like, subscribe, and click the notification bell for more insightful content! Of course, there is no ...

Ornatrix | Maya: New Dynamic Clump feature in v4

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  Welcome to another exciting episode where we explore and dissect the latest features in the world of 3D modelling and animation. In this video, we delve into the newly released Ornatrix Maya v4 and its outstanding feature - the Dynamic Clump. The Dynamic Clump feature revolutionizes how we manipulate hair and fur simulations, offering the unique ability to dynamically alter the number of clumps using a simple slider. Throughout this video, we'll be demonstrating this feature in detail, showing you how it can drastically enhance your workflow and elevate your creations to the next level. Whether you're a seasoned 3D artist or a newbie dipping their toes into the vast ocean of 3D modelling, this tutorial will provide valuable insights and techniques to help you harness the full potential of Ornatrix Maya v4. So, buckle up, and let's dive into the world of dynamic hair simulation. Don't forget to like, share, and subscribe for more tutorials and updates in the field o...

Ornatrix/Maya grooming for character "Commander" from Samir Mir. Episode 7

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  This is Episode 7 of the tutorial about creating a hairstyle in Ornatrix Maya for the Commander character, which was made by Samir Mir. In this video - I continue to work with the guides in Edit Guides, namely improving the shape of the guides on the back of the head and near the ear. I talk about a new feature in Ornatrix v4 - Hide Non-Selected and you can already use it. When I recorded the video - it did not exist then, so I first select the guides, invert the selection and hide the excess. And now you can just isolate the guides you want right away - without doing anything unnecessary. ___ Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here Also, if this is your first time on this channel, I recommend watching its trailer ___ WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work h...

Mastering Metahuman Hair Painting with Ornatrix and Unreal Engine 5

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  In this video, I show how I created a complex hair painting in Metahuman using the Ornatrix plugin for Unreal Engine 5. I use the Vertex Hair Paint feature to paint the hair color directly on the hair model, allowing me to achieve a more accurate and realistic result. After finishing the painting, I demonstrate how to enable the display of the hair color in a special shader. This allows me to achieve a more realistic and natural look for the hair in my projects. Throughout the video, I explain each step of the process in detail and provide tips to help you create your own Metahuman hair painting using Ornatrix. I also discuss some best practices for working with Vertex Hair Paint and shaders to help you achieve the best results. Overall, if you want to learn how to create a beautiful and realistic hair painting in Metahuman using Ornatrix and Unreal Engine 5, then this video is for you! ___ Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough t...

Ornatrix/Maya/V-Ray grooming for character "Commander" from Samir Mir. Part 5

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  This is the fifth episode of Ornatrix Maya and V-Ray hairstyling for the "Commander" character Samir Mir. In this video: ➡️ I continue working with guides and different modifiers, as well as rendering a little in V-Ray - analyzing the result. Just a reminder that you can become a channel sponsor and get a 95% discount - on all my assets, voiceovers in another language, etc. It's enough to do it here Also, if this is your first time on this channel, I recommend watching its trailer --- WHO AM I? Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016 New works can be viewed here -https://www.artstation.com/artofcharly Before that from 2009 - 2016 - I did environment art, interiors and many other things. You can see older works here - https://bit.ly/31xmZsi --- TIMING: 0:00 - Greetings and what this series will be about. 0:48 - Continuing to work with the guides 1:05 - Isolating a paired group of guides, because that...