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Showing posts with the label 3d-Coat

Making of Cartoon Environment with Corona Renderer, Teya Conceptor, 3ds Max and 3D-Coat

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After I saw the art from Natasha Kashkina - https://bit.ly/2MYQqwt I was inspired to create my own version of this cartoon environment and the record of the making of.       In this video I will show how: - quickly create different cartoon objects using sculpting in 3D-Coat and Teya Conceptor - customize cartoon lighting - render the entire image in Corona Renderer - make overpaint in PhotoDonut.

Instant meshes in 3D-Coat. Fast Autoretopology

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3D-Coat tutorial. Fast auto-retopology with Instant Meshes.

Painting in 3D-Coat. Render without UV and retopology in V-Ray. Polybrush workflow

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In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of the video there will be a Making of bonus with Polybrush and in the next part - a render in Corona Renderer.

Creature speedsculpt in 3D-Coat and Zbrush. Render in Renderman 21.

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In this video, I show speedsculpting and texturing a monster in 3D-Coat and Zbrush.

Creation of the surrealistic environment in the 3D-Coat and render it in Renderman 21.

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In this video, I show the sculpting process of the surrealistic world in 3D-Coat and render it in the Renderman 21. I've recorded this video a year ago. Then just added Renderman to 3D-Coat and I've set the task to create such a composition in 1 hour in order to understand the render and some 3D-Coat tools for quick speedsculpt in space.

Creature concept in 3D-Coat. Skin in the Substance painter. Ornatrix fur. Vray render.

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In this video I show the process of creating a creature concept in 3D Coat, its retopology and UV unwrap, setting up a scene in Vray, drawing masks in Mudbox to create fur with Ornatrix, setting up a skin shader in the Substance Painter, creating eyelashes, eyebrows and hairstyles in Ornatrix, grass with ForestPack and the final rendering in Vray on our farm en.forrender.com

Making of "The Forester". Part 4

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In this video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)

The creation of an environment for the project "The Forester". Part 3.

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The creation of an environment for the project "The Forester". Part 2.

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The creating process of the environment with using Megascans, SpeedTree, Substance Painter, Redshift, 3d-Coat and Forestpack for my project "The Forester". 

Making of Sci-Fi Armchair with 3d-Coat, Vray and VRScans.

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Hooray! Hooray! Hooray! The lesson about the Sci-Fi armchair is finally ready =) I remind you if you are tired of waiting for new lessons - then you can support me on Patreon and speed up their release =) At the same time you will get access to all my old and new models + early access to voiced Parts + early access to the parts without titles. This time I spent 21 day for the credits. That is, the lesson was already available on Patreon 21 days earlier.