Making of Sci-Fi Armchair with 3d-Coat, Vray and VRScans.
Hooray! Hooray! Hooray! The lesson about the Sci-Fi armchair is finally ready =) I remind you if you are tired of waiting for new lessons - then you can support me on Patreon and speed up their release =) At the same time you will get access to all my old and new models + early access to voiced Parts + early access to the parts without titles. This time I spent 21 day for the credits. That is, the lesson was already available on Patreon 21 days earlier.
I spent 2 months for creating the lesson, and maybe less - if there was support through Patreon =) That is, highlighting 2 hours a day - I did a 60-minute lesson in 2 months. I think you understand that it was - if I will allocated 10 hours per day =)
In fact - I don't lose anything. I earn, as well as I earned. Simply Patreon - the opportunity to give up work and give more time to recording the lessons.
Lessons in no case - don't become a paid! Simply with subscribe you only speed up the process of creating them, and models + early access is a bonus encouraging you.
As for the lesson, I included a lot of useful material in it. It seems to me that after viewing - you can easily model the different solid objects, and not just an armchair. Doing their retopology with choosing one of the 3 ways that I reviewed and of course, render it all with the use of Vray + VRScans.
As I said - now in the lessons there will be more practice and theory only necessary on the subject being analyzed in them.
Next on the schedule is a lesson about Ornatrix. I will also do it very detailed, as well as the following lessons.
Want to speed up the release - be my patron on the Patreon =)
In the lesson, I detail the tools I use for conceptualizing inorganic objects in 3d-Coat. Then I show the retopology in Instant Meshes and Sketch Retopo. Then I do an automatic scan in 3d-Coat and render the model using VRScans and Vray.
Useful links:
►Hardsurface autopo в 3d-coathttps://www.youtube.com/watch?v=trTqnA2M9iE
https://www.youtube.com/watch?v=PoMewuVdg74
►Instant meshes video --- https://www.youtube.com/watch?v=U6wtw6W4x3I
Content:
00:00 - 00:40 - Intro00:40 - 01:51 - Setup the manequin pose.
01:51 - 05:20 - Primitives and CutOff. The types of the lasso tool to trim the object.
05:20 - 06:50 - Constructor. The use of symmetry. The types of design angles.
06:50 - 09:08 - Sketch.
09:08 - 09:50 - Modeling the seats
09:50 - 10:35 - Modeling the base
10:35 - 11:47 - Modeling of the back
11:47 - 12:25 - A refinement of the model base
12:25 - 14:41 - Modelling of the armrest.
14:41 - 16:24 - Export Matcap from Zbrush to 3D - Coat.
16:24 - 16:40 - Updating the database using the Constructor.
16:40 - 17:19 - Using Cut&Clone tool
17:19 - 17:32 - Split.
17:32 - 17:53 - Instancer.
17:53 - 18:24 - Resample
18:24 - 19:00 - Finalization of the seat.
19:00 - 20:16 - Live Clay Tools.
20:16 - 22:26 - General Clay. Stripes and creating the seams
22:26 - 23:40 - The Detailing of the back
23:40 - 24:01 - The Detailing of the armrests.
24:01 - 26:40 - Work with CutOff tool.
26:40 - 27:50 - Start of the retopology.
27:50 - 31:46 - Export the base model from 3d Coat. Instant Meshes.
32:08 - 39:43 - Export the armrests model and their retopology in Sketch Retopo software from Disney. Analysis of the interface and the main tools of the retopology.
41:43 - 44:49 - Automatic unwrap of base model. Edit scan in the UV Room. Analysis of the main tools for working with UV. Tools Mark Seams, Edge Loops and UV Path. Use Unwrap and Apply UV Set.
45:01 - 47:41 - Bake w/Normal Map (Per-Pixel). Baking normal maps. A selection of preset for Normal Map. Adjust resolution textures.
47:55 - 48:25 - Baking ao.
48:25 - 53:11 - Analysis of thr tools for drawing the normals.
53:11 - 53:40 - Sage Thumbs
53:40 - 54:25 - The Detailing of normal maps.
54:25 - 55:18 - Export the normal and AO maps.
55:18 - 56:19 - An overview of the VRScans site.
56:19 - 56:48 - The selecting of VrayScannedMtl.
56:48 - 57:37 - Import the armchair into the Studio for render.
57:37 - 61:19 - Download the leather material. Setting of automatic tiling with the Adjust UV tilling to an object.Download vrscan file, setting the normal map. VrayBumpMtl and VrayNormalMap. Options Filter Color and Paint Color in VrayScannedMtl. Node material editor and create a VrayBlendMtl.
61:19 - 61:43 - Carpaint Grey and Mirror metal materials.
61:43 - 62:20 - Creating a mask of the armrest for a breakdown for materials in 3d Coat and use it in a VrayBlendMtl.
62:20 - 65:31 - Revision of the material base. Creating a mask scuffs in Substance Painter 2. Add generator and using Smart Mask. MG Mask Editor. Export the mask in 3dsmax. Creating a new preset. The load mask in the VrayBlendMtl.
65:31 - 68:23 - Setup of the HDRi and lighting brightness. The render settings. The render image. The use of adjustment layers in VFB and adding post-effects. Postprocessing in Photoshop.
68:23 - 68:47 - the Ending. Previous lesson. The follow button, and button my stores.
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Happy viewing!
Best regards, Andrew Krivulya ака Charly.
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