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Showing posts with the label ue4

Manequinn with hair for UE4 groom plugin(alembic hair) - asset overview and instructions.

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  In this video, I'm talking about my new hair asset, which I made in Orantrix Maya for the Unreal Engine 4 Groom Plugin (alembic hair)   From it you will learn: - How can this model be used? - What do you get after purchase? - How to work with a project in Unreal Engine 4? - What can you do in a project for Maya? - What can you do with the HairShader included with the product? - How to separately adjust root and tip color in Unreal Engine? - How to add gray hair? - How to draw a mask on the scalp and use it to dye your hair? - How to color individual bunches in Ornatrix Maya and use this information in Unreal? - How to prepare your Alembic using a Maya project? - How to edit a hairstyle? For example, brush your hair in the right direction? - How to rig your hair using guides and Adopt External Guides? - How to transfer a hairstyle to any character using ZWrap, including MetaHuman?   Link to the project (renders) - https://www.artstation.com/artwork/L30z3A     Y...

Meta Human creator by Epic Games. My first character test.

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  Today I finally got access to MetaHuman creator from Epic Games. Anyone can get access. It is enough to go to the site - https://www.unrealengine.com/en-US/metahuman-creator   and click the "Request Access" button. While this is beta and a lot is missing, but already very impressive. Firstly, I personally was impressed by the fact that the work is done in a browser and I did all this on a weak laptop with a Radeon video card - 2GB. Secondly, the quality of the characters. It is very close to a real person .. These emotions, wrinkles, pores ... You really believe. And the most important thing is good quality hair. But of course, it will be more interesting to me when they give me the opportunity to import my own groom assets. I have long dreamed of an editor that would allow me to create a full-fledged character for my hair so quickly in real time... Because really, to create a character of this quality, it takes at least a month ... well, maybe 3-4 for a very high-quality o...

Unreal Engine 4.26 + Brushify. Final Part.

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  In this video, we continue setting up your world, which was created in Brushify + Unreal Engine 4 in the previous series. In this series, I will show you how to add palms, adjust roads, and displacement. It is final and I won't shoot anything with Brushify anymore. Why? I will explain in a separate video about the plans for 2021. A strong coup is coming on the channel. Get ready =) This video for Brushify is done without sound. Subtitles only. Thanks to this, as you can see, I released all the episodes very quickly.      More tutorials: - World Creator 2  → http://bit.ly/2lK3MSx   - Unreal Engine 4 → https://bit.ly/2ExhTEx   - Brushify → https://bit.ly/35xNbF0        Previous series: 1 - https://youtu.be/yRSx_4Mfacc   2 - https://youtu.be/qctATNgn_Cc   3 - https://youtu.be/m_Uy3aCnFmc        Video content: 0:00 - Lesson topic. 0:18 - Important information for the develo...

Unreal Engine 4.26 + Brushify. Part 3.

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  In this video, we continue to customize your world, which was created in Brushify + Unreal Engine 4 in the previous series. In this series, I'll show you how to add the new lighting, clouds, and water that were introduced in UE 4.26. This and the following Brushify videos will be muted. Subtitles only. So - I will quickly release all the parts that I promised to record.      More tutorials: - World Creator 2  → http://bit.ly/2lK3MSx   - Unreal Engine 4 → https://bit.ly/2ExhTEx   - Brushify → https://bit.ly/35xNbF0 Previous parts: 1 - https://www.youtube.com/watch?v=yRSx_4Mfacc 2- https://www.youtube.com/watch?v=qctATNgn_Cc      Video content: 0:00 - Lesson topic. 0:18 - Important information for the development of the channel 1:29 - Setting up new lighting 5:43 - Adjust volumetric clouds, sun rays, and Bloom effect 8:56 - Adding water 10:17 - Forrender Renderfarm 10:24 - Promotional code for using a 15% lifetime...