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Showing posts from October, 2022

Ornatrix Features #39 - Record button in Animation Cache to make keyframe animation in Maya

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  In this video, I show a feature in Ornatrix Maya that subscribers have been asking for a very long time. It's the ability to animate hair without simulation - frame by frame. When you can change the shape somehow with any tools and set a key, then go to another frame and make more changes. After that, you interpolate the frames and get a smooth transition animation from one state to another.  Animation Cache and the new Record Frame button are used for this. --- The purpose of the series - quickly show something interesting and useful related to this plugin.  I do not spend time on the voiceover, as there are already basic lessons - which also need to do =) But since - I do not upload them very often, need to do something else - to grow the channel. --- Just a reminder that you can become a channel sponsor and get a 95% discount - on all my assets, voiceovers in another language, etc. It's enough to do it here Also, if this is your first time on this channel, I recommend watc

Ornatrix UE 5: Create/Delete Brushes for Metahuman hairstyle in Unreal Engine 5

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  In this video I demonstrate the Create/Delete brushes for creating hair in Ornatrix Unreal Engine 5 - for the Metahuman character. This is a quick tutorial and here - I didn't set out to create a complete AAA-quality hairstyle. The purpose of this video is to show basic tools with which you can experiment. Because a full lesson from start to finish - requires more time and of course it must be with my comments. As you can see with the hair for Commander - it takes a long time, and I just can't wait to show you the work in Unreal Engine. Naturally I will create full-fledged tutorials with comments, but a little bit later. Nevertheless - after watching this video, you'll already learn how to use Create/Delete brushes and you'll be able to get your first hairstyles. By the way, share what you get in the comments (link to WIP, artstation and so on). I'd love to see your results. With these brushes - you can draw or remove hair - by selecting a character's head

Ornatrix/3ds Max/Corona renderer: How to improve hair sampling on render?

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  In this video, I will explain how to improve hair sampling during Ornatrix hair rendering in 3ds Max/Corona Renderer. Not everyone knows and understands that, more often than not, poor quality hair sampling is not really sampling, but just a small resolution for your task, or you just haven't rendered enough time.  For CloseUp - it is enough to move the camera, increase the resolution - if the first action is not enough and turn off the option "Render as planes" in CoronaHairMod. --- The Q&A section is video answers to subscribers' questions which they asked in various groups, comments under videos, etc. This video I recorded a long time ago, when there was a page and group in VK.  As I said, I'm just transferring all the video answers from the old channel. If something is out of date in such videos, I supplement them with new and up-to-date information. A list of current questions that are hanging in the queue - you can see here --- Just a reminder that you

Ornatrix/Maya: Instructions for the scene to work with HairCards.

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  This is a video tutorial for a scene I posted on ARTSTATION because subscribers asked for it. You can buy the scene here It will be more useful to those who are just beginning their journey - in Realtime hair grooming and still afraid to dive into the maze of Coiffure.  The scene includes - sliced haircards from textures + all the maps needed for Unreal, Marmoset and so on...  All you have to do is to start creating hair planes from this preset. I showed you how to do it approximately in this video tutorial.  Also - you can watch all the material in this playlist As my subscribers have shown - the lessons in this playlist are enough to start making your own HairCards =) About Branching in 3ds Max - you can watch this video Just a reminder that you can become a channel sponsor and get a 95% discount - on all my assets, voiceovers in another language, etc. It's enough to do it here Also, if this is your first time on this channel, I recommend watching its trailer --- WHO AM I? Hi,

Ornatrix/Maya/V-Ray grooming for character "Commander" from Samir Mir. Part 5

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  This is the fifth episode of Ornatrix Maya and V-Ray hairstyling for the "Commander" character Samir Mir. In this video: ➡️ I continue working with guides and different modifiers, as well as rendering a little in V-Ray - analyzing the result. Just a reminder that you can become a channel sponsor and get a 95% discount - on all my assets, voiceovers in another language, etc. It's enough to do it here Also, if this is your first time on this channel, I recommend watching its trailer --- WHO AM I? Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016 New works can be viewed here -https://www.artstation.com/artofcharly Before that from 2009 - 2016 - I did environment art, interiors and many other things. You can see older works here - https://bit.ly/31xmZsi --- TIMING: 0:00 - Greetings and what this series will be about. 0:48 - Continuing to work with the guides 1:05 - Isolating a paired group of guides, because that