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Showing posts with the label unreal engine

How I Fixed My Hair Renders in Unreal Engine: A Hair Cinematic Tool 2.0 Review

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 Hey everyone! Today I want to share a discovery that I'm sure will save a ton of time and nerves for many 3D artists working in Unreal Engine. Anyone who has tried to render hair in UE knows the pain: blurry details, strange shadows, and an endless, not-always-successful battle with console commands (CVars). I almost abandoned one of my own projects for this very reason until I stumbled upon the Hair Cinematic Tool 2.0 . To put it directly: this is the best and most intuitive tool for rendering hair in Unreal that I have ever used. It transforms the most complex settings into a user-friendly Blueprint with sliders and allows you to achieve stunning cinematic quality. To back this up, I recorded a detailed video where I clearly showed the entire process on my problematic project. In it, you'll see: The impressive "Before and After" difference. How simple adjustments to PPLL and Deep Shadow change everything. A quick performance test on an RTX 5090. How to use the pres...

Overcoming 255 CV Limit in Ornatrix Maya to UE: Dreadlocks Tutorial

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  How to Bypass the 255 CV Limitation in Unreal Engine 5.3 Using Ornatrix in Maya In this video, I provide a detailed explanation of how to overcome the 255 CV point limit on curves in Unreal Engine (starting from version 5.3) using the capabilities of Ornatrix in Maya. This method enables the creation of complex hairstyles, such as dreadlocks, without compromising quality. This video is a response to a subscriber's question here: Telegram Post Links mentioned in the video: Limits for creating fur in Unreal 5 | How to solve? Strand Length and CV Points - UE 5.2 vs 5.3 - Answered Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here . Also, if this is your first time on this channel, I recommend watching its trailer . WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here . I worked on environment art, interiors, and more from 2009 to 2016. Check out some of my old...

ORNATRIX/MAYA/UE5 | MAKING OF #2: Metahuman custom hair | STREAMOID

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This is the 2nd(final) episode of Making of Hairstyle, which I created for @StreamoidTechnologies in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5. 3DSK is huge source of 3D groom scans and 2D groom&anatomy references for artist and game developers. ARTSTATION PROJECT In this video: ➡ Show how I colored the ponytail using the 5 groups created in Generate Strand Data and the special brush in Edit Guides. ➡ Show how I created the knot for the tail ➡ Show the hair shader settings in Unreal Engine 5 for each part. ➡ A simple example of how to export the vertex color drawn in Ornatrix to Unreal Engine and how to configure the material to display that color in the engine. ___ WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work here ___ TIMING: FULL TIMING: 00:00:00 - Hello, everyone!With you - Krivu...