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Showing posts with the label braids

Ornatrix Features #2 - Creating braids with MeshFromStrands/BraidTool (3ds Max)

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  In this video, I continue to show the braids workflow in Ornatrix. This time, I'm demonstrating the same workflow about creating braids using the MeshFromStrands and BraidTool modifiers, but only in 3ds Max with some modifications. With it - you can create procedural braids and draw them on the surface, while - they will already have a UV and, if desired, can be converted into real hair or haircards. Branching allows you to quickly assign any braid to any guide or group of guides. The goal of the series is to quickly show you something interesting and useful related to this plugin. I don't waste time on voice acting, since there are already basic lessons - which also need to be done =) But since - I don't upload them very often, I need to do something else - to develop the channel. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers commu...

Ornatrix/3ds Max: How I make braids and fringe?

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  In this series, I talk about what settings I use to create realistic braids using HairFromMeshStrips in Ornatrix and also show the rest of the modifiers to improve the result on rendering in 3ds Max + V-Ray.  I also talk about how I created the fringe and what tools I used. Creating Realistic Hair in Blender for Cycles Render - https://bit.ly/39KZm4g   15% OFF Coupon code: WFN15 If you find my videos USEFUL, you can express THANKS by supporting me on Boosty - https://bit.ly/3sLyBDU   - for this you will receive a lot of exclusive material, which includes early video WIPs, ad-free lessons, model discounts, and many what is interesting.       More tutorials: - Ornatrix Cinema 4D → https://bit.ly/3nVlJsk   - Ornatrix Maya → https://bit.ly/2HILywo    - Ornatrix 3ds Max → https://bit.ly/3nXZOAN   - Octane → http://bit.ly/2lG40u3   - Arnold → http://bit.ly/2vproAV   - Redshift → https://bit.ly/349zk73   - Fstorm...

Ornatrix Maya. Clump modifier. Braid Guides and External Clump Strands. Moov physics and Lucid.

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Ornatrix Braid workflow in Maya. Part 3. In this video we will continue to talk about the reasons for use Maya. I'll show you some cool features of Clumper and BraidGuides.