Ornatrix Features #2 - Creating braids with MeshFromStrands/BraidTool (3ds Max)

 


In this video, I continue to show the braids workflow in Ornatrix.

This time, I'm demonstrating the same workflow about creating braids using the MeshFromStrands and BraidTool modifiers, but only in 3ds Max with some modifications.


With it - you can create procedural braids and draw them on the surface, while - they will already have a UV and, if desired, can be converted into real hair or haircards.


Branching allows you to quickly assign any braid to any guide or group of guides.


The goal of the series is to quickly show you something interesting and useful related to this plugin.


I don't waste time on voice acting, since there are already basic lessons - which also need to be done =) But since - I don't upload them very often, I need to do something else - to develop the channel.


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PATREON:


If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support me on Patreon - https://bit.ly/3nAi4B4   


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CONTENT:


0:00 - What will happen in this video?

1:22 - Let's start adding BraidTool to Ornatrix.

1:50 - I clone an object to make different braids and their settings.

2:59 - Let's start creating guides on the scalp, which we will then turn into braids.

4:04 - Using Branching, I create multiple references of one Ornatrix object so that I can easily apply any braid I choose to any guide or group. This function allows you to create any number of groups and objects. I show with the example of 4 braids for the group 0,1,2,3. 0 - the group is created for the convenience of displaying drawing with braids. Since it is it who is assigned by default.

6:11 - Here I am showing the ability to rotate proxy braids using different methods.

7:25 - Demonstration of the Branching feature. When the drawn guide is replaced with any of the proxy braids.

7:42 - At any time - you can edit the settings of any of the braids.

7:55 - Demonstrating the possibility of optimization and creation of lowpoly

8:25 - It is at this moment that I create a proxy object for a 0 group.

8:44 - Demonstration of drawing with braids.

9:08 - Demonstration of editing (combing, increasing the length, etc.)

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OTHER TUTORS:


➡️Ornatrix Cinema 4D → https://bit.ly/3nVlJsk 

➡️Ornatrix Maya → https://bit.ly/2HILywo 

➡️Ornatrix 3ds Max → https://bit.ly/3nXZOAN 

➡️Octane → http://bit.ly/2lG40u3 

➡️Arnold → http://bit.ly/2vproAV 

➡️Redshift → https://bit.ly/349zk73 

➡️Fstorm → https://bit.ly/2WQqMyy 

➡️V-Ray → https://bit.ly/3aQHIgU 


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USEFUL LINKS:


➡️Main channel - https://youtube.com/AndrewKrivulya   

➡️Channel with answers to questions - https://bit.ly/3sJZvfu   

➡️Instagram - http://instagram.com/akcharly_groom  

➡️Twitter - https://twitter.com/artofcharly  

➡️Facebook - https://www.facebook.com/artofcharly   

➡️Various interviews and magazines with me - https://bit.ly/2MEZici  


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WHO AM I?


Hi, my name is Andrey Krivulya Charly and I am a 3d-artist who started my career as a 3d-groom artist in 2016 - https://www.artstation.com/artofcharly

Before that, from 2009 - 2016, I was engaged in Environment art, interiors, and much more. Old works can be viewed here - https://bit.ly/31xmZsi    


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Happy viewing!

Best regards, Andrey Krivulya Charly.


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MUSIC:


Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com


#3dsmax #grooming #ornatrix



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