Posts

Showing posts with the label gpu

Procedural landscape in World Creator 2. Export to Cinema 4D and render in Arnold 6 GPU.

Image
In this video we will talk: - about creating a rocky landscape in World Creator using different settings and filters, - about its texturing using procedural textures, - About exporting color and displacement map, - About importing this landscape into Cinema4D and rendering into Arnold Render 6 GPU. I also: - will teach you to imitate a light haze or fog, - will show how to do easy post-processing in Photoshop to get a more voluminous and atmospheric image.      More tutorials: - Arnold → http://bit.ly/2vproAV - Cinema 4D → http://bit.ly/2SmjjG4 - World Creator → http://bit.ly/2lK3MSx     

Marvelous Designer 9 cloth simulation on GPU 2080Ti and intel i9 9900k. Part 2

Image
My test with the new Marvelous Designer 9 cloth simulation on the GeForce RTX 2080Ti and core i9 9900K. Comparison of simulation speed.

Marvelous Designer 9 cloth simulation on GPU 2080Ti and intel i9 9900k test

Image

Tutorial about how to export and render the new Ornatrix 3ds max .vrscene in V-Ray Standalone?

Image
Ornatrix 3ds max tutorial In this video we will talk about the new Ornatrix 6.2.3 in which was added a new format for export - Ornatrix V-Ray (.vrscene). We will learn how to export hair to this format by using an example of a simple scene and render it in V-Ray Next StandAlone using the GPU. The difference between this format and the usual .vrscene is that it allows you to faster export the all necessary information and it is specially created for Ornatrix. More Ornatrix tutorials here  → https://bit.ly/2Abqvgc