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Showing posts with the label polybrush

Teya Conceptor. About brush creation for Kitbash. Lathe tool and different profiles.

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Teya Conceptor - a program for modeling in a few seconds from Arseny Korablev. PART 1 → https://www.youtube.com/watch?v=UtmcdqdgyaM Paint with brushes from a huge library, make your own from your models and use Teya in your work with other programs. In this video, we will talk about creating a custom brush from an object which was created in Zbrush and imported into the Teya. Also, I'll show the Lathe Tool and its settings. Video content: 00:00 - 00:36 - Intro 00:36 - 00:48 - Important information for the development of the channel. 00:48 - 1:43 - Correction of errors which I had in the first part. 1:43 - 3:34 - About creating a brush in Teya Conceptor. Modeling a simple object in Zbrush for this brush. 3:34 - 8:27 - Import an object from ZBrush and create a brush from it. Brush settings and sorting in categories. Clone a brush with changed settings. 8:27 - 11:27 - We are starting to create a custom organic brush. Lathe tool. Different profiles for rotati...

Teya Conceptor. Part 3

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Teya Conceptor - program for modeling in a few seconds from Arseny Korablev. Paint with brushes from a huge library, make your own from your models and use Teya in your work with other programs. In this video we will talk about the tool for creating bones, as well as creating a basic mushroom shape in Teya Conceptor and finalizing the concept in 3D-Coat to further create an organic brush.

Teya Conceptor. About brush creation for Kitbash. Lathe tool and different profiles.

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Teya Conceptor - program for modeling in a few seconds from Arseny Korablev. Paint with brushes from a huge library, make your own from your models and use Teya in your work with other programs. In this video, we will talk about creating a custom brush from an object which was created in Zbrush and imported into the Teya. Also I'll show the Lathe Tool and its settings.

Painting in 3D-Coat. Render without UV and retopology in V-Ray. Polybrush workflow

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In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of the video there will be a Making of bonus with Polybrush and in the next part - a render in Corona Renderer.