Painting in 3D-Coat. Render without UV and retopology in V-Ray. Polybrush workflow






In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of the video there will be a Making of bonus with Polybrush and in the next part - a render in Corona Renderer.






Video content:

00:00 - 00:18 - Intro

00:18 - 1:09 - A greeting and a few words about the topic of the lesson. Where to download the latest version of 3D-Coat with the ability to sculpt on layers.

1:09 - 4:01 - 3D-Coat launching. Sculpting on layers in the Paint-room. Drawing PBR-materials. Drawing matte and glossy surface.

4:01 - 7:17 - Export to 3dsmax without UV and retopology. Configure V-Ray Dome. Adaptive dome. Customize materials and apply all PBR properties by using VertexColor maps. Create a V-Ray Blend Mtl for mixing properties of several materials.

7:17 - 8:00 - Information about the bonus making of.

8:00 - 9:30 - Sculpt a basic form in Polybrush. Drawing tentacles in 3D-space by using a special plane. Using the Quick Remesh modifier.

9:30 - 10:56 - Detailing the model in 3D-Coat. Brushes - Polish, Move and Clay.

10:56 - 11:29 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


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Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com

#vray #3dcoat #polybrush