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Showing posts with the label cg hair

Introduction to Ornatrix 9 3ds max | Ep 5

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Introduction to Ornatrix - Episode 5: Creating Natural Bangs in 3ds Max In Episode 5 of the "Introduction to Ornatrix " series, we focus on one of the most important steps in hair grooming - creating a natural transition from the parting to the bangs. This stage often defines whether the hair will look believable or artificial, especially in close-up character work. Why Bangs Are Difficult in Grooming Bangs may seem simple at first, but this is exactly where many grooming setups start to break. Incorrect guide flow Wrong root direction Lack of smooth interpolation If these elements are not handled correctly, the hair quickly loses its natural structure and starts to feel artificial. Workflow Overview In this tutorial, I go through a clean and production-oriented workflow for building a smooth transition from the parting to the fringe. Using the Plant Tool for precise guide placement Interpolating between guides to create smooth hair flow ...

How to Generate Hair Cards in Ornatrix for Cinema 4D

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How to Generate Hair Cards in Ornatrix for Cinema 4D If you work with digital hair in games, stylized characters , or real-time pipelines, hair cards are still one of the most practical solutions. In this tutorial, I show how to generate hair cards automatically in Ornatrix for Cinema 4D using the Mesh from Strands workflow . This approach helps convert dense strand-based hair into cleaner, more optimized geometry that can be used for game-ready assets , stylized characters, and real-time character production. Why this workflow matters Building hair cards by hand can take a lot of time, especially when you already have a detailed groom. With Ornatrix for Cinema 4D, you can speed up the process by turning strands into mesh-based hair cards directly inside your grooming workflow. This makes the technique especially useful for: game character hair stylized hairstyles real-time character production Unreal Engine pipelines optimization of complex hair grooms ...

Mastering Ornatrix 9 in 3ds Max | Episode 1 - Hair creation Secrets

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  #Ornatrix9 #3dsMaxHair #HairGrooming In this first episode, you’ll learn how to add hair step-by-step to a separated scalp in Ornatrix for 3ds Max. We’ll explore two main workflows: using ready-made presets to build hair quickly, and creating it from scratch by drawing guides or strands directly. You’ll also get familiar with the key modifiers, learn to control width, density, clumping, and see how to shape and comb hair efficiently. What you’ll learn: - How to apply presets via Add Hair / Quick Hair - What GuidesFromMesh, Edit Guides, HairFromGuides, ChangeWidth actually do - How to use StrandGravity, Frizz, and Ox Clump for realism - How to draw guides or hair manually - Tricks for increasing strand density and filling thin areas 💬 Drop a comment below - what’s your favorite hair-creation workflow in Ornatrix? 👍 Like and subscribe so you don’t miss the next episodes in the series! ___ 🔗 Useful Links ➡️ Tutorial by CharlyTutors(Andrew Krivulya) ➡️ Follow us on Inst...

On the Way to Becoming a 3D Grooming Artist | My Story | Episode 10 - 2018 - Grooming/Lookdev for Cyan Eyed(2021)

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Back in 2018, I got an absolutely incredible opportunity! Ryan Grobins , who at that time was a CG supervisor at  ScanlineVFX  and had worked on blockbusters like "X-Men: Dark Phoenix" and "Ant-Man and the Wasp", invited me to join his new CGI film  Cyan Eyed! At that moment, I had only seen a single concept of a pirate girl and had no idea it would turn into an amazing 8-minute cinematic that would later win a bunch of awards! And the most fascinating part is that it’s still winning awards to this day! =) Ryan keeps posting  on LinkedIn  almost every week or month about a new prize or festival. And the short itself has already gained over 2 million views on YouTube! As usual, I was doing the work I love most – grooming – but honestly, I was really anxious about how this project would turn out. I absolutely adore steampunk and everything connected with it, and this was something completely fresh and unusual! In the film, I was responsible for creating the hairst...

EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 1

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  Hey everyone! Charly here, In Episode 1, learn how to export hairstyles from ZBrush to 3ds Max using Ornatrix for stunning hair renders. We’ll cover curves export, PreVis settings, and hair guide creation. More episodes on Maya and Cinema 4D coming soon! Navigate with timestamps below and subscribe for the full series! Timestamps: 0:00 Welcome to the 3D Hair Series with Ornatrix+Zbrush 0:03 Episode 1: ZBrush to 3ds Max Workflow 0:20 About Two Zbrush Fibermesh Export Methods 0:30 Setting PreVis for Curves (100% & 25%) 0:52 About Polygons Export for HairFromMeshStrips 1:01 About Exporting Ornatrix Curves at 100% 1:12 Importing Curves into 3ds Max 1:38 Combining Curves for Ornatrix 2:10 Converting to Ornatrix Hair Guides 2:15 Scalp & Curves Prep (ResetXForm) 2:40 Applying Ornatrix Hair Preset 3:08 Optimizing Guides for Performance 3:23 Generating Hair with OxHairFromGuides 3:44 Ornatrix ChangeWidth 4:09 Enabling Ornatrix High Quality Visuals in Viewport ...

Ornatrix/Maya/V-Ray grooming for character "Commander" from Samir Mir. Part 5

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  This is the fifth episode of Ornatrix Maya and V-Ray hairstyling for the "Commander" character Samir Mir. In this video: ➡️ I continue working with guides and different modifiers, as well as rendering a little in V-Ray - analyzing the result. Just a reminder that you can become a channel sponsor and get a 95% discount - on all my assets, voiceovers in another language, etc. It's enough to do it here Also, if this is your first time on this channel, I recommend watching its trailer --- WHO AM I? Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016 New works can be viewed here -https://www.artstation.com/artofcharly Before that from 2009 - 2016 - I did environment art, interiors and many other things. You can see older works here - https://bit.ly/31xmZsi --- TIMING: 0:00 - Greetings and what this series will be about. 0:48 - Continuing to work with the guides 1:05 - Isolating a paired group of guides, because that...

Ornatrix/Maya grooming for character "Commander" from Samir Mir. Part 2

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  This is the second episode of the series, in which I continue to create a hairstyle for the "Commander" work by Samir Mir - using Ornatrix Maya. In this video: ➡️ Showing working with guides in Edit Guides - using the "Comb" and "Grow Shrink" tools ➡️ I also demonstrate the "Isolation" tool in "HairFromGuides", which allows you to isolate a selected part of the hairstyle - to simplify the "viewport" and make it easier to work with. --- CONTENTS: 0:00 - What are we going to talk about in this video? 0:24 - Continuing to work with hair from where I stopped in the previous episode. 1:14 - Working with the guides in Edit Guides 5:04 - Temporal part and using "Comb", "GrowShrink" brushes. 7:25 - Working with the "Isolation Tool" in "HairFromGuides". --- CHANNEL SUPPORT: If you want to support this channel, then throw your donations here: ➡️ Paypal --- ➡️ PLAYLIST WITH AL...

Ornatrix/Maya grooming for character "Commander" from Samir Mir. Part 1

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  This is a series of videos about creating a hairstyle in Ornatrix/Maya for the character "Commander", which was made by Samir Mirzoev. In this video, I show the initial stage of creating a hairstyle. Preparing the scalp, the special unwrap, drawing the mask and the basic setup of Ornatrix. --- CONTENTS: 0:00 - Choosing subtitles. 0:05 - Where can you buy other language dubbing? 0:10 - What will be in this episode? 1:05 - For those new to this channel. 1:16 - Write in the comments - how long have you been doing 3d and why did you choose this field? 1:24 - About supporting the channel 1:38 - What's the benefit for you? 1:51 - About Youtube community and channel news 2:01 - About Instagram 2:06 - Preparing your scalp for Grooming 3:40 - Applying Ornatrix Preset - Furball. 3:50 - Setting up GuideFromMesh 4:37 - Why is it important to do a separate unwrap for the scalp? 5:30 - Drawing the Hair Growth Mask. 6:50 - Using SurfaceComb for direction and hair length. 9:50 - Using ...