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Showing posts with the label 3ds max ornatrix

On the way to CG Grooming. My Story. Episode 5 - 2017 - Hedgehog

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  *** ➡️ ARTSTATION - Here are all the renders *** A hedgehog, my favorite hedgehog. I have many interesting things associated with it. I first took up this model - in 2016. At that time - I had just started to understand Ornatrix and it all started when one of the subscribers - gave me her model and asked to tell how to make his needles and fur in Zbrush. That's how I started recording my Fibermesh lesson =) Then I wanted to improve this work and tell about Ornatrix. Especially the fur for the forester - it was not the first one after all =) The very first fur was this one. Now of course I see a lot of mistakes and nuances, which I would correct =) Do you too? =) But at the time I thought it looked very good. Moreover, I was still learning Octane and it was interesting to test its power - in rendering such works =) I had 11 GPU(1080) on our Forender farm and voila, it rendered the job in magazine quality in 2 minutes. Although, I don't remember exactly how long it took. Somew...

On the way to CG Grooming. My Story. Episode 1 - 2016 - First haircut in Ornatrix

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  Artstation - https://www.artstation.com/artwork/4RNDL My very first hair work, which I did in 3 hours - after a week of studying Ornatrix. Just by poking around came to this result. Yes, I already had experience from 2009 to 2016 (7 years in 3d) and maybe during that time - I had developed an instant grasp of information on the fly - I don't know... But Ornatrix is so simple, it wasn't difficult. There weren't even any tutorials at the time, and I didn't even look at them. I just read the documentation and asked some questions to the creators from time to time. As a result - the work gets to the famous magazine in England - 3D Artist, in the top 3 best works of the month (2nd place) and I get my first order from Disney, as well as a profile on the 3D Artist site, which had 10k views, for two days - gained almost 200k =) and after a week - there were almost 700k views. Site unfortunately deleted, because they merged with the blog - CreativeBlog, but I saved a screensho...

Ornatrix Features #1-38

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 Hello everyone! This is the first pack with Ornatrix Features which I recently uploaded to my Youtube. Ornatrix Features #1 - Creating braids with MeshFromStrands/BraidTool(Maya) Ornatrix Features #2 - Creating Braids with MeshFromStrands/BraidTool (3ds Max) Ornatrix Features #3 - Creating braids with MeshFromStrands/BraidTool (Cinema 4D) Ornatrix Features #4 - Parting Brush(Maya) Ornatrix features #5 - Frizz for Clumping Group. Ornatrix features #6 - Hair coloring by Vertex in Maya. Ornatrix features #7 - The hair removal brush in Maya. Ornatrix Features #8 - Drawing HairMesh in Maya. Ornatrix Features #9 - Exporting groups from Maya to 3ds Max/Cinema4D. Ornatrix Features #10 - Propagating Dreadlocks across the surface of the volume with Scatter in Maya Ornatrix Features #11 - Push Away From Mesh for Edit Guides in Maya. Ornatrix Features #12 - Auto Push Away From Mesh for Edit Guides in Maya. Ornatrix Features #13 - PushAwayFromMesh modifier in Maya. Ornatrix Features #14 - Diff...

Ornatrix Features #9 - Exporting groups from Maya to 3ds Max/Cinema4D.

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  In this episode - I show the possibility of exporting Ornatrix groups - to any application. That is, if you work in Maya - you can export to 3ds Max or C4D. If in C4D - then in Maya/3ds Max, etc. Very handy when you want to save all settings by group in different modifiers. ---  CONTENTS: 0:00 - Showing that I already have different groups assigned in Ornatrix Maya. 0:13 - Making an export to Ornatrix Alembic. 0:40 - Selecting an axis for different applications. There is an error in the video. For C4D, also the Y axis. 1:52 - Importing into 3ds Max 2:28 - Import in Cinema4D. Just here you can see that the Z-axis does not fit. --- CHANNEL SUPPORT: If you like what I'm doing, I'd love any support from you: ➡️ Paypal ➡️ DonationAlert ---        OTHER LESSONS: ➡️Ornatrix Cinema 4D → https://bit.ly/3nVlJsk ➡️Ornatrix Maya → https://bit.ly/2HILywo ➡️Ornatrix 3ds Max → https://bit.ly/3nXZOAN ➡️Octane → http://bit.ly/2lG40u3 ➡️Arnold → http://bit.ly/2vproAV ➡️Red...

Answers to various questions about CG Grooming - in Ornatrix for Maya/3ds Max/V-ray/Unreal.Episode 7

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 In this video, I continue to answer various questions about CG Grooming in Ornatrix for Maya/3ds Max/Unreal Engine. I was recording these answers from January 28 to February 17 and have only now gotten around to posting them on the channel. The question about hair sculpting will be in the next episode. What questions are answered in this episode?  ➡️Will Alembic Hair be actively used in Unreal Engine 5 and FrostByte? Will it be in the games? How's it going with Ornatrix for Unreal Engine? ➡️How do you attach the hair to a different pose - after exporting when the character wasn't originally in that pose? ➡️How do I properly style long curly hair behind the ears? ➡️Does 3ds Max + Ornatrix slow down while using maps in the "Distribution Map" slot - in HairFromGuides? How are things going with Ornatrix 3ds Max optimization on Dense Mesh? ➡️How do I use the combination of 3ds Max + Ornatrix + Vray? What are the best render settings to use? What settings should I use for ...