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Showing posts with the label maya hair

EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 1

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  Hey everyone! Charly here, In Episode 1, learn how to export hairstyles from ZBrush to 3ds Max using Ornatrix for stunning hair renders. We’ll cover curves export, PreVis settings, and hair guide creation. More episodes on Maya and Cinema 4D coming soon! Navigate with timestamps below and subscribe for the full series! Timestamps: 0:00 Welcome to the 3D Hair Series with Ornatrix+Zbrush 0:03 Episode 1: ZBrush to 3ds Max Workflow 0:20 About Two Zbrush Fibermesh Export Methods 0:30 Setting PreVis for Curves (100% & 25%) 0:52 About Polygons Export for HairFromMeshStrips 1:01 About Exporting Ornatrix Curves at 100% 1:12 Importing Curves into 3ds Max 1:38 Combining Curves for Ornatrix 2:10 Converting to Ornatrix Hair Guides 2:15 Scalp & Curves Prep (ResetXForm) 2:40 Applying Ornatrix Hair Preset 3:08 Optimizing Guides for Performance 3:23 Generating Hair with OxHairFromGuides 3:44 Ornatrix ChangeWidth 4:09 Enabling Ornatrix High Quality Visuals in Viewport ...

Ornatrix/Maya grooming for character "Commander" from Samir Mir. Part 4

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  This is the fourth episode about creating a hairstyle in Ornatrix Maya for the character "Commander", which was done by Samir Mir. In this video: ➡️ Showing the new HiddenGuideBehavior tool that was added to HairFromGuides ➡️ Showing the new "Hide Non-Selected" button in Edit Guides. ➡️ Continuing to work with the guides and improve the hair.

Fur creation in Ornatrix Maya.MASH scatter and creation of crushed grass. Arnold Render Maya.

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In this tutorial - I show the creation of twisted hairstyle, eyebrows, eyelashes, fur in Ornatrix Maya.I show the use of Maya MASH for the scattering of grass, the final settings of Arnold Render for the rendering of fur and the render on our farm en.forrender.com