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Showing posts with the label tutorial

Timothée Chalamet Style Curly Groom, Built in Ornatrix App Standalone Beta

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How to Groom Curly Hair in Ornatrix App (Standalone Beta): Full Workflow What this tutorial covers Building a convincing curly hair groom is one of the trickier tasks in digital hair work. Getting the curl pattern, volume, and clump behavior to read naturally takes more than just applying a preset. With Dune: Part Three buzz building ahead of its December release, we figured this was a good moment to share a Chalamet-style curly groom breakdown , walking through a complete male hair groom from start to finish inside Ornatrix App , the standalone beta version of Ornatrix . The problem with curly grooms Curly hair is harder to art direct than straight or wavy grooms. Clumps need to hold shape without looking artificial, and the overall silhouette has to stay readable at different camera distances. Without the right tools, artists often end up fighting the simulation instead of shaping the look they actually want. The solution: a full workflow in Ornatrix App The tutorial break...

How to Paint Color and Bitmap Textures onto Hair in Ornatrix Cinema 4D v4

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What Is the Paint Brush Tool in Ornatrix Cinema 4D v4? The Paint Brush tool in Ornatrix Cinema 4D v4 lets you paint color and bitmap textures directly onto hair strands inside the viewport. Instead of relying on shader-based color alone, you can build strand-level data channels that carry color information through your grooming pipeline - including export to Unreal Engine . This tutorial covers the full workflow: setting up Strand Channels, painting with solid colors, using the Flood fill option, loading PNG texture maps, and preparing a groom_color channel for production export. What You Will Learn How to add Edit Guides and select the Paint Brush from the Tools panel Creating a Per Vertex RGBA Strand Channel for color data storage Painting solid colors onto hair and using the Flood option for full coverage Loading custom PNG texture maps via the Browse button Positioning, rotating, and scaling bitmap textures in the viewport Controlling texture tiling ...

Introduction to Ornatrix 9 for 3ds Max - Create Brush Pipeline Part 4

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Introduction to Ornatrix 9 for 3ds Max - Create Brush Pipeline Part 4 Part 4 of my Introduction to Ornatrix 9 for 3ds Max tutorial series is now available. In this episode, I continue working with my Create Brush Pipeline inside Ornatrix 9 for 3ds Max. This series is focused on a practical brush-driven grooming workflow, where the hairstyle is built step by step, section by section, with more direct control over the final shape. Unlike a workflow based only on masks, this approach allows you to shape the groom more manually while constantly checking the structure, guide flow, clumps and preview result. What is covered in Part 4? Organizing guide sections with Select By Group Adding controlled randomness to guides Using Edit Guides after HairFromGuides Smoothing the groom with Ornatrix Strand Detail Working with Point Count for smoother long hair Shaping hair clumps with Create Brush in Random mode Using baked guides to control custom hair shapes ...

Ornatrix 9 Masks Pipeline | Guide Groups & Stack Cleanup | Ep 3

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Ornatrix 9 Masks Pipeline Guide: Modifier Stack Cleanup & Guide Group Management Welcome back to CHARLY TUTORS . I am Andrew Krivulya (Charly), and today we continue our " Ornatrix 9 Masks Pipeline" series. In Episode 3, we dive into the technical hygiene of your grooming project: cleaning up the modifier stack and mastering guide groups for precise control. THE PAIN POINT: VIEWPORT LAG & STACK CHAOS A cluttered modifier stack is the enemy of any 3D Grooming Artist. Without proper cleanup, 3ds Max scenes become heavy, and managing thousands of guides becomes a nightmare. Gaps in hair coverage and messy intersections often result from a lack of organization in guide groups. THE SOLUTION: HARDWARE POWER & SOFTWARE PRECISION To maintain a fluid workflow in 2026, I rely on the MSI Titan 18 HX AI . Powered by the NVIDIA GeForce RTX 5090 with 24 GB of GDDR7 memory, this machine allows me to handle high-density previews of 100,000+ hairs with Path Tracing e...

Stop Guessing Hair Volume: The Raw Scan Workflow for Bangs (Ornatrix / 3ds Max)

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  The " Uncanny Valley " often hides in the forehead. Specifically, in how the hair transitions from the scalp (the parting) and how the bangs sit relative to the face. In  Episode 3  of our specialized Grooming Course, we tackle the most defining area of any hairstyle: The Parting and The Bangs . The Problem: Grooming on Proxies Many 3D artists make a fundamental mistake: they judge hair volume based solely on the low-poly proxy mesh ( retopo ). The problem? A proxy mesh is an approximation. It often lacks the subtle surface nuances of the real head. If you groom the bangs "by eye" on a proxy, you often end up with two issues: The "Wig" Effect:  The hair sits too high/far from the skin. The "Clip" Effect:  The hair intersects with the real volume of the forehead when rendered. The Solution: Raw Scan as a Reference In this tutorial, I demonstrate a production-proven technique:  Loading the Raw High-Res Scan . I don't just use this for colli...

Stop Struggling with Guides! Ornatrix 9 Basics | Ep 2

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  RU voice  here Welcome to Episode 2 of our Ornatrix 9 Mini-Course ! 🎓 Today we cover Guide Selection and Parting setup . Author -  @charlytutors  Music -  @imagineartofficial  💡 Cheat Sheet: CTRL - Add to selection ALT - Deselect SHIFT - Change selection radius Tip: Enable " Affect Selected Only " to comb precise areas. Fix: If Rotate doesn't work, turn OFF " Modify Roots ". Plant Tool : Use it to add missing strands. Subscribe so you don't miss Episode 3! 🔔 #ornatrix #3dsmax #3dhair #grooming #andrewkrivulya

Ornatrix 9 Masks Pipeline | Hair Grooming Basics | Ep 1

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  Starting a new groom can be chaotic without a proper structure. In this episode of " Introduction to Ornatrix 9 ", I break down the Masks Pipeline - a clean and efficient method to control your hairstyle from the very beginning. I will guide you through the process of using painted density masks to generate guides, and show you how to master the Surface Comb modifier . You'll learn how to use Sinks for precise direction control, why checking the documentation is vital, and how to use advanced features like " Affect Whole Strand " to adjust length dynamically. SOFTWARE: Ornatrix 9 for 3ds Max Instructor -  @charlytutors  Key Moments: 00:00 - The Masks Pipeline: Separating the scalp 00:20 - Importance of references & hairlines (ZEN article) 00:42 - Setting up Guides From Mesh & Distribution Maps 01:05 - Initial length adjustment 01:33 - Adding the Surface Comb modifier 02:00 - Pro Tip: Always check Ephere documentation 02:27 - How to cre...

#shorts Ornatrix Beginner: Clone Scalp & Create Hair Guides in 3ds Max

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  Quick Ornatrix intro in 3ds Max : Clone your scalp, set up Edit Guides, and comb basic hair with Brush Mode! Perfect for beginners starting hair creation. Timestamps: 00:00 - Clone Scalp (CTRL+V) 00:30 - Edit Guides Modifier 01:00 - Brush Settings & Create 01:30 - Combing + PushAway Tips 02:00 - Algorithms (Legacy/Local) This is Ep 1 of series. Like & sub for more CG tips. 👇 #Ornatrix #3dsMaxHair #CGTutorial

ZBrush to Maya with Ornatrix Ep. 2: Your FASTER Hair Workflow 🔥

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  Welcome to Episode 2 of the ZBrush to Maya with Ornatrix series! In this tutorial, we move beyond the full-resolution export and dive into a much faster, more optimized workflow. Learn how to create beautiful, complex hair from a lightweight set of guides, giving you more speed and flexibility in your grooming process. This method is perfect for creating production-ready assets efficiently. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro & Recap of Episode 1 00:22 - The Optimized Workflow: What We'll Cover 00:45 - Exporting Lightweight Curves from ZBrush (Low PreViz) 01:04 - Importing & Grounding Guides in Maya 01:39 - Filtering & Reducing Guide Count with the Ornatrix ...

How I Fixed My Hair Renders in Unreal Engine: A Hair Cinematic Tool 2.0 Review

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 Hey everyone! Today I want to share a discovery that I'm sure will save a ton of time and nerves for many 3D artists working in Unreal Engine. Anyone who has tried to render hair in UE knows the pain: blurry details, strange shadows, and an endless, not-always-successful battle with console commands (CVars). I almost abandoned one of my own projects for this very reason until I stumbled upon the Hair Cinematic Tool 2.0 . To put it directly: this is the best and most intuitive tool for rendering hair in Unreal that I have ever used. It transforms the most complex settings into a user-friendly Blueprint with sliders and allows you to achieve stunning cinematic quality. To back this up, I recorded a detailed video where I clearly showed the entire process on my problematic project. In it, you'll see: The impressive "Before and After" difference. How simple adjustments to PPLL and Deep Shadow change everything. A quick performance test on an RTX 5090. How to use the pres...

ZBrush to Maya with Ornatrix | Ep. 1: Full Hair Export & Arnold Render

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  Hi everyone! In the first episode of my new series, we'll break down the complete pipeline for transferring a hairstyle from ZBrush to Maya using Ornatrix, and prepare it for rendering in Arnold. This tutorial covers the entire process from export to a final test render, so you can confidently transfer your most complex hairstyles. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro: ZBrush to Maya with Ornatrix 00:31 - Exporting Curves from ZBrush (100% PreViz) 00:52 - Importing to Maya & Creating Ornatrix Guides 01:12 - Grounding Guides to the Scalp (Ground Strands) 01:28 - Optimizing the Scene (Collapse Stack) 01:35 - Creating Hair from Guides (HairFromGuides) 01:49 - How to Fi...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 2

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  EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 2: V-Ray Render & Real-Time Look Dev in Chaos Vantage In this second episode, we take the next crucial step with the hair we prepared in our first video. The focus here is not on creating a final, polished hairstyle, but on teaching the process of look development. Using the quick groom we created in ZBrush as our example, our team will demonstrate the complete workflow for setting up lighting, materials, and performing real-time look dev with the powerful combination of Ornatrix, V-Ray, and Chaos Vantage. This guide is designed to help your team master the techniques for iterating on any hairstyle, allowing you to efficiently explore and finalize its look. Useful Links: Follow us on Instagram: https://www.instagram.com/ephereinc/ Watch the full series: [https://www.youtube.com/watch?v=t63AHEkMJKs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6&index=1&t=1s] Learn more about Ornatrix: https://ornatrix.com/ Timestamps ...

Ornatrix 3ds Max 9: Mastering Clump Editing with the New Manipulator

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  Discover the powerful new clump editing feature in Ornatrix 3ds Max version 9.0.2.36198! This update introduces a dedicated manipulator that gives you unprecedented control over your hair clumps. Learn how to easily move, scale, and rotate clumps to achieve perfect hair designs for your 3D characters and models. In this video, we'll walk you through the simple steps to activate the Ox Clump modifier, create your initial clumps, and then leverage the new manipulator for precise adjustments. Say goodbye to tedious workflows and hello to intuitive hair grooming! Whether you're a seasoned 3D artist or just starting, this new Ornatrix feature will significantly enhance your hair creation process. Watch now to master advanced clump editing techniques! Timestamps: 0:00 - Introduction to the New Ornatrix Update 0:05 - What is Clump Editing with the New Manipulator? 0:08 - Manipulator Capabilities (Move, Scale, Rotate) 0:19 - Getting Started: How to Use the Feature 0:22 - Ste...

Overcoming 255 CV Limit in Ornatrix Maya to UE: Dreadlocks Tutorial

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  How to Bypass the 255 CV Limitation in Unreal Engine 5.3 Using Ornatrix in Maya In this video, I provide a detailed explanation of how to overcome the 255 CV point limit on curves in Unreal Engine (starting from version 5.3) using the capabilities of Ornatrix in Maya. This method enables the creation of complex hairstyles, such as dreadlocks, without compromising quality. This video is a response to a subscriber's question here: Telegram Post Links mentioned in the video: Limits for creating fur in Unreal 5 | How to solve? Strand Length and CV Points - UE 5.2 vs 5.3 - Answered Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here . Also, if this is your first time on this channel, I recommend watching its trailer . WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here . I worked on environment art, interiors, and more from 2009 to 2016. Check out some of my old...