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Showing posts with the label tutorial

How I Fixed My Hair Renders in Unreal Engine: A Hair Cinematic Tool 2.0 Review

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 Hey everyone! Today I want to share a discovery that I'm sure will save a ton of time and nerves for many 3D artists working in Unreal Engine. Anyone who has tried to render hair in UE knows the pain: blurry details, strange shadows, and an endless, not-always-successful battle with console commands (CVars). I almost abandoned one of my own projects for this very reason until I stumbled upon the Hair Cinematic Tool 2.0 . To put it directly: this is the best and most intuitive tool for rendering hair in Unreal that I have ever used. It transforms the most complex settings into a user-friendly Blueprint with sliders and allows you to achieve stunning cinematic quality. To back this up, I recorded a detailed video where I clearly showed the entire process on my problematic project. In it, you'll see: The impressive "Before and After" difference. How simple adjustments to PPLL and Deep Shadow change everything. A quick performance test on an RTX 5090. How to use the pres...

ZBrush to Maya with Ornatrix | Ep. 1: Full Hair Export & Arnold Render

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  Hi everyone! In the first episode of my new series, we'll break down the complete pipeline for transferring a hairstyle from ZBrush to Maya using Ornatrix, and prepare it for rendering in Arnold. This tutorial covers the entire process from export to a final test render, so you can confidently transfer your most complex hairstyles. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro: ZBrush to Maya with Ornatrix 00:31 - Exporting Curves from ZBrush (100% PreViz) 00:52 - Importing to Maya & Creating Ornatrix Guides 01:12 - Grounding Guides to the Scalp (Ground Strands) 01:28 - Optimizing the Scene (Collapse Stack) 01:35 - Creating Hair from Guides (HairFromGuides) 01:49 - How to Fi...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 2

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  EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 2: V-Ray Render & Real-Time Look Dev in Chaos Vantage In this second episode, we take the next crucial step with the hair we prepared in our first video. The focus here is not on creating a final, polished hairstyle, but on teaching the process of look development. Using the quick groom we created in ZBrush as our example, our team will demonstrate the complete workflow for setting up lighting, materials, and performing real-time look dev with the powerful combination of Ornatrix, V-Ray, and Chaos Vantage. This guide is designed to help your team master the techniques for iterating on any hairstyle, allowing you to efficiently explore and finalize its look. Useful Links: Follow us on Instagram: https://www.instagram.com/ephereinc/ Watch the full series: [https://www.youtube.com/watch?v=t63AHEkMJKs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6&index=1&t=1s] Learn more about Ornatrix: https://ornatrix.com/ Timestamps ...

Ornatrix 3ds Max 9: Mastering Clump Editing with the New Manipulator

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  Discover the powerful new clump editing feature in Ornatrix 3ds Max version 9.0.2.36198! This update introduces a dedicated manipulator that gives you unprecedented control over your hair clumps. Learn how to easily move, scale, and rotate clumps to achieve perfect hair designs for your 3D characters and models. In this video, we'll walk you through the simple steps to activate the Ox Clump modifier, create your initial clumps, and then leverage the new manipulator for precise adjustments. Say goodbye to tedious workflows and hello to intuitive hair grooming! Whether you're a seasoned 3D artist or just starting, this new Ornatrix feature will significantly enhance your hair creation process. Watch now to master advanced clump editing techniques! Timestamps: 0:00 - Introduction to the New Ornatrix Update 0:05 - What is Clump Editing with the New Manipulator? 0:08 - Manipulator Capabilities (Move, Scale, Rotate) 0:19 - Getting Started: How to Use the Feature 0:22 - Ste...

Overcoming 255 CV Limit in Ornatrix Maya to UE: Dreadlocks Tutorial

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  How to Bypass the 255 CV Limitation in Unreal Engine 5.3 Using Ornatrix in Maya In this video, I provide a detailed explanation of how to overcome the 255 CV point limit on curves in Unreal Engine (starting from version 5.3) using the capabilities of Ornatrix in Maya. This method enables the creation of complex hairstyles, such as dreadlocks, without compromising quality. This video is a response to a subscriber's question here: Telegram Post Links mentioned in the video: Limits for creating fur in Unreal 5 | How to solve? Strand Length and CV Points - UE 5.2 vs 5.3 - Answered Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here . Also, if this is your first time on this channel, I recommend watching its trailer . WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here . I worked on environment art, interiors, and more from 2009 to 2016. Check out some of my old...

Learn How to Apply Color to Fur or Hair using Ornatrix/3ds Max/Octane

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  Are you looking for a way to make fur or hair come alive with color? Then look no further! This video will guide you step-by-step on how to apply color to your fur or hair with Octane and Ornatrix for 3ds Max. I'll provide you with an in-depth look at color painting directly on hair and show you the best way to use Octane and Ornatrix 3ds Max together to achieve stunning results - all in a simple, easy-to-follow format. By the end of the video, you'll have the knowledge and confidence to make your fur or hair look beautiful in renders! In this video, I'll explain two methods to achieve amazing results in transferring color to fur. I will demonstrate the method you already know from previous videos, and then I'll also show you an advanced technique with a special brush in Ornatrix to paint fur exactly where you want it. After that, I'll give a detailed tutorial on how to render it correctly in Octane with a special node. I also demonstrate how you can troubleshoo...

Ornatrix Features #39 - Record button in Animation Cache to make keyframe animation in Maya

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  In this video, I show a feature in Ornatrix Maya that subscribers have been asking for a very long time. It's the ability to animate hair without simulation - frame by frame. When you can change the shape somehow with any tools and set a key, then go to another frame and make more changes. After that, you interpolate the frames and get a smooth transition animation from one state to another.  Animation Cache and the new Record Frame button are used for this. --- The purpose of the series - quickly show something interesting and useful related to this plugin.  I do not spend time on the voiceover, as there are already basic lessons - which also need to do =) But since - I do not upload them very often, need to do something else - to grow the channel. --- Just a reminder that you can become a channel sponsor and get a 95% discount - on all my assets, voiceovers in another language, etc. It's enough to do it here Also, if this is your first time on this channel, I recommen...

Ornatrix Features #9 - Exporting groups from Maya to 3ds Max/Cinema4D.

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  In this episode - I show the possibility of exporting Ornatrix groups - to any application. That is, if you work in Maya - you can export to 3ds Max or C4D. If in C4D - then in Maya/3ds Max, etc. Very handy when you want to save all settings by group in different modifiers. ---  CONTENTS: 0:00 - Showing that I already have different groups assigned in Ornatrix Maya. 0:13 - Making an export to Ornatrix Alembic. 0:40 - Selecting an axis for different applications. There is an error in the video. For C4D, also the Y axis. 1:52 - Importing into 3ds Max 2:28 - Import in Cinema4D. Just here you can see that the Z-axis does not fit. --- CHANNEL SUPPORT: If you like what I'm doing, I'd love any support from you: ➡️ Paypal ➡️ DonationAlert ---        OTHER LESSONS: ➡️Ornatrix Cinema 4D → https://bit.ly/3nVlJsk ➡️Ornatrix Maya → https://bit.ly/2HILywo ➡️Ornatrix 3ds Max → https://bit.ly/3nXZOAN ➡️Octane → http://bit.ly/2lG40u3 ➡️Arnold → http://bit.ly/2vproAV ➡️Red...

Ornatrix Features #3 - Creating braids with MeshFromStrands/BraidTool (Cinema 4D)

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  In this video - I continue to show working with braids in Ornatrix.  This time - I show the same workflow about creating braids with MeshFromStrands and BraidTool modifiers, but only in Cinema 4D. With it - you can create procedural braids and draw them on the surface, at the same time - they will already have a UV, and if you want you can convert to real hair or haircards. In Cinema 4D, there is no Branching, just like in Maya. So if you want to create a few different braids, the approach is the same as there =)  The goal of the series is to quickly show something interesting and useful related to this plugin.  On the voiceover, I don't waste time, because there are already basic lessons - which also need to do =) But as - I do not upload them very often, I need to do something else - to develop the channel.  --- PATREON: If you want to get all the lessons with my voiceover as soon as possible, not wait years for each episode to come out, and also dive into t...