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Showing posts with the label Game Art

How to Create Procedural Hair Cards in Ornatrix App: A Step-by-Step Workflow

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Hair cards are one of the most common ways to bring hair into real-time engines and games, but building them by hand, strand by strand, is slow and hard to iterate on. In this tutorial, Marsel Khadiyev walks through how to build a full hair card setup in Ornatrix procedurally, starting from a raw scalp groom and ending with an exportable hair card atlas that combines both scalp hair and eyebrows. Why go procedural A manual hair card workflow usually means placing individual cards by hand and re-doing that work every time the hairstyle changes. The procedural approach in Ornatrix keeps every step as an operator in the stack, so nothing is locked in. Strand count, card width, texture assignment and color can all be revisited at any point without rebuilding the groom from scratch. Building the base groom The workflow starts from Ornatrix's New from Templates option, selecting the Human template to load a pre-fitted scalp. This template includes two separate parts, the scalp ...

Hair Color Not Transferring to UE5? Here's What You're Missing in Ornatrix

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Learn how to paint hair and fur colors in Ornatrix and export them correctly to Unreal Engine 5 using the required groom_Color channel. In this quick tutorial, I show a compact workflow for setting up a custom groom color channel, painting color data, projecting textures, and exporting the groom with Ornatrix Alembic for UE5. The key point: Unreal Engine reads painted groom color data only when the channel is named exactly groom_Color . What you will learn How to add an Edit Guides modifier on top of HairFromGuides How to use the Paint Tool to create a custom grooming channel How to set up the mandatory groom_Color channel for Unreal Engine How to adjust texture projection using shortcuts How to export the groom with Ornatrix Alembic How to enable the Unreal Engine Export option for UE5 Watch the tutorial This is a compact production-friendly workflow for artists who need to transfer painted hair, fur, or groom color data from Ornatrix t...

ZBrush to Maya with Ornatrix Ep. 2: Your FASTER Hair Workflow 🔥

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  Welcome to Episode 2 of the ZBrush to Maya with Ornatrix series! In this tutorial, we move beyond the full-resolution export and dive into a much faster, more optimized workflow. Learn how to create beautiful, complex hair from a lightweight set of guides, giving you more speed and flexibility in your grooming process. This method is perfect for creating production-ready assets efficiently. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro & Recap of Episode 1 00:22 - The Optimized Workflow: What We'll Cover 00:45 - Exporting Lightweight Curves from ZBrush (Low PreViz) 01:04 - Importing & Grounding Guides in Maya 01:39 - Filtering & Reducing Guide Count with the Ornatrix ...

ZBrush to Maya with Ornatrix | Ep. 1: Full Hair Export & Arnold Render

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  Hi everyone! In the first episode of my new series, we'll break down the complete pipeline for transferring a hairstyle from ZBrush to Maya using Ornatrix, and prepare it for rendering in Arnold. This tutorial covers the entire process from export to a final test render, so you can confidently transfer your most complex hairstyles. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro: ZBrush to Maya with Ornatrix 00:31 - Exporting Curves from ZBrush (100% PreViz) 00:52 - Importing to Maya & Creating Ornatrix Guides 01:12 - Grounding Guides to the Scalp (Ground Strands) 01:28 - Optimizing the Scene (Collapse Stack) 01:35 - Creating Hair from Guides (HairFromGuides) 01:49 - How to Fi...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 2

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  EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 2: V-Ray Render & Real-Time Look Dev in Chaos Vantage In this second episode, we take the next crucial step with the hair we prepared in our first video. The focus here is not on creating a final, polished hairstyle, but on teaching the process of look development. Using the quick groom we created in ZBrush as our example, our team will demonstrate the complete workflow for setting up lighting, materials, and performing real-time look dev with the powerful combination of Ornatrix, V-Ray, and Chaos Vantage. This guide is designed to help your team master the techniques for iterating on any hairstyle, allowing you to efficiently explore and finalize its look. Useful Links: Follow us on Instagram: https://www.instagram.com/ephereinc/ Watch the full series: [https://www.youtube.com/watch?v=t63AHEkMJKs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6&index=1&t=1s] Learn more about Ornatrix: https://ornatrix.com/ Timestamps ...