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Showing posts with the label Charly Tutors

Ornatrix Groom Color Workflow: Cinema 4D to Unreal Engine Vertex Color

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Ornatrix Groom Color Workflow: Cinema 4D to Unreal Engine Vertex Color In this Ornatrix Cinema 4D to Unreal Engine tutorial, I show how to export painted hair colors from Ornatrix C4D and transfer them into Unreal Engine using Vertex Color . This workflow is useful when you need precise control over colored hair or fur across different applications, especially when working with custom groom shaders or modified MetaHuman hair materials in Unreal Engine. What This Tutorial Covers The main goal of this lesson is to keep painted groom color data intact when moving an Ornatrix groom from Cinema 4D into Unreal Engine. Instead of losing the color information during export, we use the correct groom_Color channel and import it into Unreal Engine through the Color attribute. This is a practical workflow for 3D artists, groom artists, character artists, and technical artists who work with Ornatrix, Cinema 4D, Unreal Engine 5 , and custom hair or fur materials. You Will Learn H...

Mastering Complex Hair: How to Merge Grooms in Ornatrix C4D (Non-Destructive Workflow)

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Mastering Complex Hair: How to Merge Grooms in Ornatrix C4D (Non-Destructive Workflow) If you have ever tried to groom a photorealistic character in Cinema 4D , you know the struggle. You start with the main hair, then add a beard, then eyebrows, then peach fuzz. Before you know it, you have millions of strands crammed into a single Ornatrix operator stack . The viewport lags. The stack takes forever to calculate. And if the Art Director asks you to "just tweak the mustache," you have to wait for the entire head of hair to update. There is a better way. In today's workflow breakdown, I am going to show you the "Divide and Conquer" method using the Merge Operator in Ornatrix for C4D .

How to Extend 3D Hair in Cinema 4D Without Losing Shape: Ornatrix Tutorial

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How to Extend 3D Hair in Cinema 4D Without Losing Shape: Ornatrix Tutorial Welcome to another Charly Tutors grooming guide. Today we are diving into a common issue every 3D artist faces when working with hair simulation and grooming pipelines in Maxon Cinema 4D . The Pain: Unnaturally Straight Hair Ends If you have ever tried to increase the overall length of your grooms in 3D, you know the struggle. You spend hours brushing and styling the perfect flow, but the moment you tweak the "Strand Length" parameter, the ends shoot out completely straight. They start looking like stiff wires, and you instantly lose the entire dynamic curve of the hairstyle. The Solution: Curved Extension in the Length Operator To fix this natively within Ornatrix for Cinema 4D , we need to look inside the Length Operator . Instead of manually adjusting vertices or completely rebuilding the guides from scratch, there is a simple checkbox that changes the game - the "Curved Extension...

Stop Guessing Hair Volume: The Raw Scan Workflow for Bangs (Ornatrix / 3ds Max)

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  The " Uncanny Valley " often hides in the forehead. Specifically, in how the hair transitions from the scalp (the parting) and how the bangs sit relative to the face. In  Episode 3  of our specialized Grooming Course, we tackle the most defining area of any hairstyle: The Parting and The Bangs . The Problem: Grooming on Proxies Many 3D artists make a fundamental mistake: they judge hair volume based solely on the low-poly proxy mesh ( retopo ). The problem? A proxy mesh is an approximation. It often lacks the subtle surface nuances of the real head. If you groom the bangs "by eye" on a proxy, you often end up with two issues: The "Wig" Effect:  The hair sits too high/far from the skin. The "Clip" Effect:  The hair intersects with the real volume of the forehead when rendered. The Solution: Raw Scan as a Reference In this tutorial, I demonstrate a production-proven technique:  Loading the Raw High-Res Scan . I don't just use this for colli...

Stop Struggling with Guides! Ornatrix 9 Basics | Ep 2

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  RU voice  here Welcome to Episode 2 of our Ornatrix 9 Mini-Course ! 🎓 Today we cover Guide Selection and Parting setup . Author -  @charlytutors  Music -  @imagineartofficial  💡 Cheat Sheet: CTRL - Add to selection ALT - Deselect SHIFT - Change selection radius Tip: Enable " Affect Selected Only " to comb precise areas. Fix: If Rotate doesn't work, turn OFF " Modify Roots ". Plant Tool : Use it to add missing strands. Subscribe so you don't miss Episode 3! 🔔 #ornatrix #3dsmax #3dhair #grooming #andrewkrivulya

Ornatrix 9 Masks Pipeline | Hair Grooming Basics | Ep 1

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  Starting a new groom can be chaotic without a proper structure. In this episode of " Introduction to Ornatrix 9 ", I break down the Masks Pipeline - a clean and efficient method to control your hairstyle from the very beginning. I will guide you through the process of using painted density masks to generate guides, and show you how to master the Surface Comb modifier . You'll learn how to use Sinks for precise direction control, why checking the documentation is vital, and how to use advanced features like " Affect Whole Strand " to adjust length dynamically. SOFTWARE: Ornatrix 9 for 3ds Max Instructor -  @charlytutors  Key Moments: 00:00 - The Masks Pipeline: Separating the scalp 00:20 - Importance of references & hairlines (ZEN article) 00:42 - Setting up Guides From Mesh & Distribution Maps 01:05 - Initial length adjustment 01:33 - Adding the Surface Comb modifier 02:00 - Pro Tip: Always check Ephere documentation 02:27 - How to cre...