How to Create Procedural Hair Cards in Ornatrix App: A Step-by-Step Workflow
Hair cards are one of the most common ways to bring hair into real-time engines and games, but building them by hand, strand by strand, is slow and hard to iterate on. In this tutorial, Marsel Khadiyev walks through how to build a full hair card setup in Ornatrix procedurally, starting from a raw scalp groom and ending with an exportable hair card atlas that combines both scalp hair and eyebrows. Why go procedural A manual hair card workflow usually means placing individual cards by hand and re-doing that work every time the hairstyle changes. The procedural approach in Ornatrix keeps every step as an operator in the stack, so nothing is locked in. Strand count, card width, texture assignment and color can all be revisited at any point without rebuilding the groom from scratch. Building the base groom The workflow starts from Ornatrix's New from Templates option, selecting the Human template to load a pre-fitted scalp. This template includes two separate parts, the scalp ...