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Showing posts with the label ue5

Ornatrix for Unreal Engine 5 | Mastering Realistic Fur Creation and Rendering #ue5

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  Dive into the art of crafting stunning, realistic fur in Unreal Engine with Ornatrix in this comprehensive tutorial. Join me as I unveil the full process of fur creation, from the initial steps of modeling to the intricate details of fur shader customization and rendering. This video is ideal for 3D artists, game developers, and graphics enthusiasts eager to explore the nuances of realistic fur simulation without the complexity of dynamics. Learn how to intricately design fur textures and efficiently utilize the powerful shader options in Ornatrix to achieve the most lifelike appearance. By the end of this tutorial, you'll be equipped with the skills to elevate your 3D models with beautifully rendered fur, enhancing the realism and depth of your projects. If you're looking to master fur creation in Ornatrix for Unreal Engine, this is the perfect resource for you. Remember to like, subscribe, and click the notification bell for more insightful content! Of course, there is no ...

Ornatrix UE 5: First launch and performance test in Unreal Engine 5

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  In this video - I run Ornatrix for Unreal Engine 5 and try to create something - to test performance and usability. In this case - 1 million hairs in HairFromGuides runs on my 3080(16GB) PC at 45-60 FPS, which is great for creating cinematics and more. Even if it was 5-10FPS - it's acceptable for work. I'm also testing a basic simulation. I've never done one before, so I just made some basic settings for the test. In this video - I didn't have a goal to create some awesome asset. Just testing different modifiers. In the future - of course - there will be detailed lessons with comments. But the settings I show you can easily use in your work. It is enough to experiment with them to achieve acceptable results. --- WHO AM I? Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016 New works can be viewed here Before that from 2009 - 2016 - I did environment art, interiors and many other things. You can see o...

3d.sk Scan Mesh to Metahuman in Unreal Engine 5. How to create a human-dog creature?

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  In this video I will teach you how to use 3D-scan from 3d.sk library in Unreal Engine 5 - using Mesh to Metahuman, and we will do an experiment with my dog and see what happens.  Subscribers in Telegram asked me to try to upload my dog there, after they saw the experiments with the cartoon dolls from DAZ3d. All these experiments - you can see by yourself in my Telegram-channel On April 14, 2021 , Epic Games released to early access the MetaHuman Creator tool. With it - you can create a realistic computer person with facial animation. Not only professional artists, but also ordinary users can work with it. With MetaHuman Creator you can easily and quickly get the same result as after working in complex 3D editors. The tool can be used in combination with modern motion capture and animation technologies to create realistic scenes in games, movies, TV and other similar formats. MetaHuman Creator allows you to make characters with unique hairstyles and dress them up in exclusive...