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Substance Designer 2019. Create a rope pattern. Part 2

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Substance Designer. Part 6.2 In this part, I will continue to tell about creating a rope pattern and show how to get a finished version with a pile.     More tutorials: - Substance Designer  → http://bit.ly/2m759v7      Video Content: 0:00 - Greetings and congratulations on the upcoming holidays =) 0:30 - The process of creating villi using the "Tile Sampler" and adding them to the main form. 6:17 - Setting the pile to get the final result. 10:20 - Forrender Renderfarm 10:31 - InfoPartners 10:34 - The ending and previews of other lessons.              Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly_life ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.facebook.com/artofcharly          All interviews and articles with me - https://bit.ly/2MEZici Hi, my name is Andrey Krivulya Charly an...

Substance Alchemist to Octane Render in 3ds Max. Tutorial for beginners.

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Creating a PBR tiled metal material from a single photo in Substance Alchemist and its rendering in Octane Render for 3ds Max.          In this video we will talk about how: - create tiled PBR material from an one photo - export it - import by using Substance Plugin - render by using Octane Render and 3ds Max         More tutorials: - Octane Render → http://bit.ly/2lG40u3 - 3ds Max → https://bit.ly/334KlVV - Substance Alchemist → http://bit.ly/2M9GOiP            Video Content: 0:00 - Information about the subtitles 0:05 - Tutorial theme 0:32 - About the texture with which we will work 0:56 - Creating PBR material in Substance Alchemist 4:28 - Equalizer filter to adjust the texture light and shadows 5:30 - Tiling Filter to create a tile texture. 7:33 - Dust Filter for dirt and dust. 8:37 - Paint Filter to create paint 10:01 - Rust Filter for rust effect 12:29 - Saving and exp...

Substance Designer 2018. Tile Generator Settings.

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Substance Designer 2018. Part 5 In this part we will talk about the settings of the "Tile Generator" node

Substance Designer 2018. Bitmap node. Paint mode. Texture editor. Basic parameters.

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In this video - we will talk about the Bitmap node and its creation options. Also we will look at the editor of textures and tools: Brush, Stamp, Eraser in it's toolkit. We will understand the settings of the brush and stamp. Talk about the basic settings of all nodes and the Output Size parameter, and also about what is the difference between Absolute and Relative to Parent. When you should use these modes.

Substance Designer 2018. Three options to add nodes.Comments, Frames and Pins for work organisation.

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In this video we will talk about hot keys for working with nodes. About navigation in 2D and 3D-View. Set up the workspace and analyze 3 options for adding nodes to the Graph Network, as well as learn how to change the visual appearance of the node connection. Learn the menu of the right mouse button and convenient organization of the working space.