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Showing posts with the label poliigon

Fstorm Render. Parallax Bump and Projection Material. Poliigon and Quixel Megascans.

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A tutorial about new features recently added in Fstorm Render. → Projection Material allows you to project any materials onto objects using the ID Map. → Parallax Bump - cool in that it looks like Displacement, but in terms of rendering speed - works like a normal Bump and at the same time, it can be used with any maps like Mix, Noise, etc. It also does not make breaks and does not require updating the geometry. In this part we will talk about how: - Project the decal of the hatch, leaves and the pedestrian crossing on the asphalt, as well as different decals on the wall. - Customize Parallax Bump, Fstorm Projection Material and Projection Mapping in the texture. - Use textures from Poliigon and Quixel Megascans

Poliigon PBR material. Render in Vray Next with Vray.Cloud and script-converter in Maya.

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In this video, we will talk about setting up V-Ray Displacement in Maya and rendering in Vray.Cloud. Let's learn how to quickly configure tiling for the all textures by using a single node and install a script converter for Maya, with which you can quickly download customized PBR materials from the Poliigon website.

Poliigon PBR-material. Add surface imperfections and normal blend. Render in Vray Next Maya.

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In this video, we will talk about adding surface imperfections to the tile that was setuped in the first part, and also about blending the normal maps and the glossiness textures to make our material more realistic.

Poliigon PBR - material. Setup this material in Vray Next for Maya.

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In this video we will talk about the new Vray Next for Maya and Poliigon PBR material.

Fantasy forest creation in the Corona Renderer.

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Fantasy Forest creation with Corona Renderer, 3D-Coat, Poliigon, Substance Painter, 3dsmax, Megascans, SpeedTree, Polybrush, ForestPack, WorldCreator and Cobweb. You can watch this project here - https://www.artstation.com/artwork/VOn8N