Poliigon PBR-material. Add surface imperfections and normal blend. Render in Vray Next Maya.







In this video, we will talk about adding surface imperfections to the tile that was setuped in the first part, and also about blending the normal maps and the glossiness textures to make our material more realistic.





Video Content:

00:00 - 00:18 - Intro

00:18 - 1:27 - Adding Layered Texture into Reflect Color to control the Reflection power.

1:27 - 5:33 - Downloading Floor Smudges and Wiping Residue textures. Layered Texture adjusting for blending this maps with the main Glossiness map.

5:33 - 8:07 - Adding Dust layer with Layered Texture and making the realism by using V-Ray Falloff map.

8:07 - 9:13 - Loading scratch textures and blending normal maps by using V-Ray Layered Texture.

9:13 - 9:58 - Add Displacement map via VRay menu. Adding attributes to customize the Displacement.

9:58 - 10:35 -  The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com


#poliigon #textures #vraynextmaya