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Showing posts with the label gpu render

Fstorm Render. Parallax Bump and Projection Material. Poliigon and Quixel Megascans.

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A tutorial about new features recently added in Fstorm Render. → Projection Material allows you to project any materials onto objects using the ID Map. → Parallax Bump - cool in that it looks like Displacement, but in terms of rendering speed - works like a normal Bump and at the same time, it can be used with any maps like Mix, Noise, etc. It also does not make breaks and does not require updating the geometry. In this part we will talk about how: - Project the decal of the hatch, leaves and the pedestrian crossing on the asphalt, as well as different decals on the wall. - Customize Parallax Bump, Fstorm Projection Material and Projection Mapping in the texture. - Use textures from Poliigon and Quixel Megascans

Vray 5 Beta 3ds max. NVLINK test. 400 million polys rendered! Not instances on 2x2080TI

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This is a fast test with new ChaosGroup V-Ray 5 Beta and 400 million polys on 2x2080Ti + NVLink test in 3ds Max.

Ornatrix Maya dreadlocks. How to make and render with V-Ray Next GPU?

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In this video you will learn how to make dreadlocks with Ornatrix Maya and render them with V-Ray Next GPU.

Redshift bencmark test on the Forrender.com

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Redshift test on the new Forrender.com servers PAYPAL - https://www.paypal.me/artofcharly WEBMONEY-Z861481193973 PATREON - https://www.patreon.com/charlytuts Hello everyone! With you Krivulya Andrew aka Charly and I record this video about the update of our renderfarm Forrender.com We have 3 new GPU servers. 4 * 980Ti, 4 * 1080 and 4 * 1080Ti. In this video, I conduct a render test of my scene on 980Ti and 1080Ti, as well as the standard Redshift Benchmark. In the comments write wishes, questions, topics of lessons that you would like to see in new releases, etc etc