Unreal Engine 4-5 - Groom Plugin Alembic Hair: Q&A
UPDATED Feb 15, 2023
But if I find answers to any questions myself or Charles(Epic Games) helped me sometimes, I will of course add the answers here.
Special thanks to Epic Games, all my InfoPartners and these people... Without them, all this would not have happened:
Олеся Примахина - https://www.facebook.com/olesyapri
Андрей Дронин - https://www.facebook.com/andrej.dronin
Стас Старых - https://www.facebook.com/stanislav.starykh
Whoever I forgot, remind me in a personal message - I will add.
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ANSWERED (Updated June 5, 2024)
- UE4 cache to Sequencer.
- Binding to skeletal mesh causes precision issues(brows/eyelashes).
- Maximum hair count for fur/hair in 4.26
- Flickering in UE 4.24
- Wrong Axis in UE 4.24
- Hair for Fur
- Hair in Games
- Debug Mode
- Interaction with a hat
- DOF & Motion blur issue
- Issue with Scale X = -1
- How to improve hair cards render quality?
- Possibility to attach groom to animated alembic.
- Houdini Alembic Hair to Unreal Engine
- Binding to skeletal mesh causes precision issues.
- Exporting from Xgen to Unreal with Root UVs. Script question
- Xgen baseColor per strands/vertices question.
- Very thin (vellus) hair suffers from artifacts.
- External hair movement cache into UE4
- Comb hair inside Unreal Engine ( video example attached)
- Simulating Liquid-Hair Interactions (video example attached)
- 'Use Hair Raytracing geometry' question
- Melanin + Albedo + Custom Dye for Roots and Tips
- Imported fur with a little gap
- How to export Xgen with alembic cmd scripts?
- Lighting and Roughness issues. How to improve?
- Interaction with Wind.
- Too many temporal samples for the given shutter angle/tick rate combination...
- Slow Import (about 1h)
- Simulation settings for cinematic quality
- Crazy shadow flickering on Render(video with 64 and 128 samples)
- Render glitches with a new Movie Render+AA
- Less blurry DoF
- How to optimize the viewport?
- Opacity Map Issue
- CVars for raytracing samples in light settings?
- ScreenSize/Lod info in Viewport
- MetaHuman + HeadShot?
- Ornatrix 3ds Max UV Fix
- Render Speed and Sampling
- Simulation for different parts
- 1st Broken Frame
- Physics not working for Groom Hair on Linux 4.26
- Raytracing Reflections limitation in-camera preview
- Strange Shadow Spots
- Optimize a hair shader and lighting for real-time (games)
- All CVars for cinematic quality with raytracing
- Issue with hair outline, looks like a bad mask in Photoshop.
- UE5 crashes on windows 11 - D3D issue (GPU CRASH)
- UV FIX and export from Ornatrix 3ds max
- Limits for creating fur in Unreal 5 | How to solve?
- Hair Shading Artifacts in Unreal 5. How to fix?
- Hair Simulation with rubber
- [Strand Length and CV Points] UE 5.2 vs 5.3
- UE 5.4 - Hair Rendering: Strange Shadow Stripes and Cinematic vs Epic rendering settings
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VIDEO PLAYLIST
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SPECIAL THANKS
SPECIAL THANKS
Special thanks to Epic Games, all my InfoPartners and these people... Without them, all this would not have happened:
CG Community - https://www.facebook.com/groups/CGRussia
Константин Харитонов - https://www.facebook.com/konstatin.kharitonov
Алексей Савченко - https://www.youtube.com/user/Giraffe404Олеся Примахина - https://www.facebook.com/olesyapri
Андрей Дронин - https://www.facebook.com/andrej.dronin
Стас Старых - https://www.facebook.com/stanislav.starykh
Nick Rutlinh - https://www.facebook.com/eldron2323
Simon Barrionuevo - https://www.facebook.com/Simon.Barrionuevo.Duran
Nick Burkard - https://www.facebook.com/nick.burkard.7
Gabriel Arnold - https://www.facebook.com/gabriel.arnold
Christian Hecht - https://www.artstation.com/the_distiller
Nick Shepperd - https://www.artstation.com/shepperd
Leonhard
Charles(Epic Games)
Whoever I forgot, remind me in a personal message - I will add.
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