The creation of an environment for the project "The Forester". Part 2.

The creating process of the environment with using Megascans, SpeedTree, Substance Painter, Redshift, 3d-Coat and Forestpack for my project "The Forester". 







The creating process of the environment with using Megascans, SpeedTree, Substance Painter, Redshift, 3d-Coat and Forestpack for my project "The Forester".

Hello everyone! This is a WIP P9 and the progress which I have today. In this video I continue to create an environment for my project and decided to try to do this in Redshift. Because I wanted to test 2 servers on our farm Forender =) One 3 *980TI and one with 1080.

Of course, I can optimize the scene by the method which I have shown in my Redshift tutorial and would have faster results, but I didn't spend time for this and I think 2 hours on 3 * 980TI for rendering scenes with 13 millions of polygons, no proxy objects and the scene contains many objects with opacity and Forestpack objects, and 4k resolution with high settings, then this is a great result.

I didn't use proxy because Forestpack doesn't work with them in Redshift = ((But =) I found a solution which I'll show in the next wip =)

But in the meantime I suggest to watch this video and find for yourself something new.

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► Link to video https://youtu.be/H55Ql2-w4Tw

In the comments write any feedback, questions, topics of lessons you would like to see the new releases etc etc
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The content of the video:

00:00 - 00:30 - Intro

00:30 - 05:46 - Export the optimized scene into the SpeedTree. The process of creating a tree with Hand Drawn method.

05:46 - 08:43 - Import Megascans branches with leaves, setting them in SpeedTree.

08:43 - 09:40 - Download the wood texture from the site Poliigon and the settings in SpeedTree.

09:40 - 14:13 - Adding the roots and convert them into hand drawn mode. Drawing and editing roots in SpeedTree.

14:13 - 15:50 - Exports of wood and all the textures from SpeedTree. The creation of the moss on the tree in Substance Painter. Export textures with the preset Redshift

15:50 - 17:33 - setting Redshift material for the bark of a tree. Setting displacement.

17:33 - 19:13 - adding the moss on the tree using ForestPack

19:13 - 21:50 Download HDRi with Poliigon and the creation of the landscape.

21:50 - 24:03 - Distribution of rocks and grass on the surface with ForestPack. The creation of a unique tree in Speedtree. Distributing it across the surface using ForestPack.

24:03 - 26:49 - Adding logs and cutting away tree. The distribution of trees in the background with ForestPack.

26:49 - 27:38 - Render test 3*Geforce 980TI

27:38 - 27:46 - Render test 1*GeForce 1080

27:46 - 28:36 - Slide render

28:36 - 28:57 - the Ending. Video preview other lessons. The subscription button and the button for support on Patreon.
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Media partners:
► EPHERE - http://www.ephere.com/
► CHAOSGROUP - http://www.chaosgroup.com/
► REDSHIFT - https://www.redshift3d.com/
► PILGWAY STUDIO - http://3dcoat.com/home/
► CGHELL - http://cghell.com
► 3DDD - http://3ddd.ru
► RENDER.RU - http://render.ru
► CGTRADER - http://cgtrader.com
► 3D PAPA - http://3dpapa.ru/
► ALLEGORITHMIC - https://www.allegorithmic.com/
► AIR - http://join.air.io/charlytuts
► POLIIGON - https://www.poliigon.com/
► FOXRENDERFARM - http://www.foxrenderfarm.com/?s=charly
► FORRENDER - http://ru.forrender.com/
► MEGASCANS - https://megascans.se/
► CGRECORD - http://www.cgrecord.net/
► VIRINK - https://virink.com/
► OTOY - https://home.otoy.com/
► ITOO SOFTWARE - https://www.itoosoft.com/
► CG-event - http://www.cgevent.ru/
► 3DYURIKI - http://3dyuriki.com/
► CGLIFE - http://cglife.pro/
► CGALLIES - https://vk.com/cgallies
► SPEEDTREE - http://www.speedtree.com/
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Pleasant viewing!
Sincerely, Andrew krivulya aka Charly.

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