Quixel Mixer Asset. Part 5

Quixel Mixer - this is an universal software for creating materials and textures.

In this tutorial series, you will learn how to make sculpting in 3D-Coat, then export a 32-bit Dispacement map and work with it in the Quixel Mixer to create materials, textures, etc. After that - you will learn how to export your model to the different offline and real-time renders.

In this part - I continue to show - how to sculpt details for the displacement map in 3D Coat, as well as how to work with different tools.








Video content:

0:01 - Intro

0:05 - Message about subtitles

0:10 - Greeting and about what this lesson will be

0:26 - Actions for the channel growing

0:38 - Building decor by using curves and profiles in 3D-Coat.

6:41 - Creating columns under the window.

8:43 - Sculpting coat of arms and decor for it

12:03 - Creating a pipe

12:33 - Adding Damage to the all parts of a Model

21:00 - Export ID and Displacement by using "Export Depth Along Y"

22:01 - What will the next lesson be about?

22:10 - Forrender Renderfarm

22:20 - Info partners

22:24 - The ending

22:41 - Preview of other lessons and playlists.

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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com

#quixel #mixer #pbr