Quixel Mixer Asset. Part 4.
Sculpting windows in 3D Coat for displacement maps in Quixel Mixer.
In this video, I continue to show how to sculpt details for a displacement map in 3D Coat, as well as how to work with the new Curves tool.
Video content:
0:01 - Intro
0:08 - Forrender.com Render Farm
0:17 - Info Partners
0:21 - Subtitle Information
0:25 - Greetings and info about the lesson content
1:00 - Using primitives in 3D Coat to create other window details.
1:26 - Cutoff tool to trim the shape.
2:16 - VoxHide.
4:58 - PoseTool
6:58 - Creating a primitive for the profile of the curve.
10:07 - Ending
10:26 - Preview of other lessons and playlists.
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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.
Production Music courtesy of Epidemic Sound" www.epidemicsound.com
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