Unreal Engine 4.25. Alembic Hair. Q&A Part 2. Official answers from the community.
Official answers from Epic Games (Unreal Community) to various questions about Alembic hair in Unreal Engine 4.25-26. Part 2
Previous part → https://youtu.be/IpSVbYveTQA
In this video we will talk about:
→ How does Nick Rutlinh's hair&fur shader work?
→ Why is it worth switching to version 4.25?
→ How to work with wool and its simulation?
→ Can I add LODs for Alembic Hair For games?
→ How to enable debug mode for hair and what modes are there?
→ How to interact with the hat and the wind?
→ What problems are still with the hair shader?
More tutorials:
- Unreal Engine 4 → https://bit.ly/2ExhTEx
- Alembic Hair → https://bit.ly/3jIEUnQ
Video content:
0:00 - Lesson topic.
0:32 - Acknowledgments
2:03 - Nick Rutlinh hair shader. Demonstration of work.
3:45 - EuMelanin and Pheomelanin
4:19 - Blending with texture with TextureBlend
5:01 - Random Melanin
6:14 - Grey Hair
6:37 - Dye Color
7:58 - Problem with Roughness.
9:17 - Reply from Epic Games
10:19 - Why is there an urgent need to switch to 4.25?
12:22 - New ideas of working with wool. Official answer. What will be added in 4.26?
13:59 - Alembic Hair for Games / LODs?
15:44 - Debug Mode for hair
16:23 - Interacting with objects and wind
17:43 - Forrender Renderfarm
17:50 - Promo code for using a lifetime discount of 15% on our render farm.
17:53 - Info-partners
17:57 - Ending and preview of other lessons.
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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of and so on.
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