Unreal Engine 4.25. Alembic Hair. Q&A Part 2. Official answers from the community.

 Official answers from Epic Games (Unreal Community) to various questions about Alembic hair in Unreal Engine 4.25-26. Part 2





Previous part → https://youtu.be/IpSVbYveTQA


  In this video we will talk about:

→ How does Nick Rutlinh's hair&fur shader work?

→ Why is it worth switching to version 4.25?

→ How to work with wool and its simulation?

→ Can I add LODs for Alembic Hair For games?

→ How to enable debug mode for hair and what modes are there?

→ How to interact with the hat and the wind?

→ What problems are still with the hair shader?


     More tutorials:


- Unreal Engine 4  → https://bit.ly/2ExhTEx

- Alembic Hair → https://bit.ly/3jIEUnQ



    Video content:


0:00 - Lesson topic.

0:32 - Acknowledgments

2:03 - Nick Rutlinh hair shader. Demonstration of work.

3:45 - EuMelanin and Pheomelanin

4:19 - Blending with texture with TextureBlend

5:01 - Random Melanin

6:14 - Grey Hair

6:37 - Dye Color

7:58 - Problem with Roughness.

9:17 - Reply from Epic Games

10:19 - Why is there an urgent need to switch to 4.25?

12:22 - New ideas of working with wool. Official answer. What will be added in 4.26?

13:59 - Alembic Hair for Games / LODs?

15:44 - Debug Mode for hair

16:23 - Interacting with objects and wind

17:43 - Forrender Renderfarm

17:50 - Promo code for using a lifetime discount of 15% on our render farm.

17:53 - Info-partners

17:57 - Ending and preview of other lessons.

 


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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of and so on.


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Best regards, Andrew Krivulya aka Charly.


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