Quixel Mixer road in UE4 and 3ds max. Final. Railclone plugin and render with Vray Next.
This is the final part of the tutorial about Quixel Mixer and in it we'll talk about yet another plugin for creating roads in Unreal Engine 4, and also go to the 3dsmax and we will use RailClone, VrayNext and VertexPaint to create and render the road.
Content of the video:
00:00 - 00:18 - Intro
00:18 - 3:32 - Creating a road using the Simle Road Tool and a few words about the Advanced Lighting level.
3:32 - 4:00 - A few words about the scene for rendering in 3dsmax using Vray Next. Enabling Adaptive Dome Light. Turn on Auto Exposure and Auto White Balance. Adding Render Element - Vray Denoiser and enabling Nvidia AI.
4:00 - 5:40 - Export the all Assets from Megascans Bridge. Assign a material. Enable Displacement and check it on the renderer.
5:40 - 7:30 - Assign the Tessellation modifier for Vertex Paint quality management. Create a RailClonePro object. Settings in Style Editor.
7:30 - 10:06 - Appointment of Vertex Paint modifiers. Drawing masks on vertexes. Create VrayBlendMtl and configure it. Drawing different materials in the Vray IPR.
10:06 - 10:39 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.
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Best regards, Andrew Krivulya aka Charly.
Production Music courtesy of Epidemic Sound" www.epidemicsound.com