World Creator 2. Export to Unreal Engine 4 + Brushify. Part 1
World Creator 2 Tutorial Series Part 13
In this video, we'll talk about how:
→ Create terrain using World Creator 2 and using sculpting tools, as well as different filters.
→ Create a special sand mask near the ocean
→ Import this terrain into Unreal Engine and Brushify
→ Assign auto-material
→ Configure Distance Tilling and enable Triplanar
→ Add a sand layer and apply the mask from World Creator.
More tutorials:
- World Creator 2 → http://bit.ly/2lK3MSx
- Unreal Engine 4 → https://bit.ly/2ExhTEx
- Brushify → https://bit.ly/35xNbF0
Video content:
0:00 - Lesson topic. Thanks.
0:59 - Adjust the size of the terrain. Adding the ocean. Create a custom shape using the "Custom Base Shape".
4:48 - Adding Area and sculpting.
6:19 - Filters: "Mountains", "Sediment", "Erosion Fluvial", "Canyon Eroded".
9:23 - Sculpting the entire landscape
12:12 - Sand texture and mask for Unreal Engine 4
14:50 - Creating a project in Unreal Engine 4.25.4
15:24 - Add all Brushify assets to the project.
17:14 - Create a world folder and prepare all assets
19:22 - Starter Level and HeightMap import from World Creator 2.
23:55 - Activation of auto-material
25:35 - Distance Tiling
26:46 - How to remove stretched textures with Triplanar?
27:08 - How to adjust the sand layer?
29:15 - What will the next lesson be about?
29:54 - Forrender Renderfarm
30:03 - Promo code for using a lifetime 15% discount on our render farm.
30:05 - Info-partners
30:09 - Ending and preview of other lessons.
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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.
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Best regards, Andrew Krivulya aka Charly.
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#worldcreator2 #brushify #unrealengine4
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