3D Grooming in "Wylder" for Engine House - in Ornatrix Maya / 3ds Max / Unreal Engine (groom plugin)

 


In this video - I talk about creating hairstyles for the cartoon "Wylder", which I did with Engine House VFX using Ornatrix Maya / 3ds Max / Unreal Engine.


More information about the cartoon on the Epic Games Blog (ENG)- https://bit.ly/3jOFG3D 

And also in UE4Daily (RU) - https://ue4daily.com/blog/engine-house 

 

In this video:

➡️I'll tell you what modifiers I used to create the father's hairstyle and beard, as well as the son's hairstyle.

➡️I will show you the shader and groom settings in the Unreal Engine.

➡️ I'll tell you where you can see additional information about the cartoon, read about the creation process, etc.

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PATREON:

If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support me on Patreon - https://bit.ly/3nAi4B4   

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OTHER TUTORIALS:

- Ornatrix Cinema 4D → https://bit.ly/3nVlJsk 

- Ornatrix Maya → https://bit.ly/2HILywo 

- Ornatrix 3ds Max → https://bit.ly/3nXZOAN 

- Octane → http://bit.ly/2lG40u3 

- Arnold → http://bit.ly/2vproAV 

- Redshift → https://bit.ly/349zk73 

- Fstorm → https://bit.ly/2WQqMyy 

- V-Ray → https://bit.ly/3aQHIgU 

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CONTENT:

0:00 - Turn on subtitles.

0:03 - What am I talking about in this video?

0:20 - Greetings and what is this channel about? About Patreon and VIP-Discord chat.

0:43 - Autodesk Point.

0:58 - Ephere

1:01 - Good news for Ornatrix fans.

1:18 - Channel support

1:40 - About Youtube Community

1:52 - About the release of the cartoon

2:05 - About making a cartoon on the Epic Games blog

2:18 - About the creation process in Russian - in UE4Daily

2:34 - About the Unreal Engine news block and a separate short video with "making of"

2:48 - About the "Engine House VFX" blog and the Instagram page of this company.

3:06 - About post on Artstation

3:24 - Father's hair and beard in Ornatrix for Maya.

3:31 - Concepts from Maia Walczak

9:32 - What does the scene look like in Unreal Engine 5? Shader and CVars settings

12:01 - About the hair for the son

14:46 - How many hairs?

15:15 - Forrender Renderfarm

15:22 - Promo code to use 15% lifetime discount on our render farm.

15:24 - Info-partners

15:29 - Ending

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LINKS FROM VIDEO:

➡Watch "Wylder" - https://vimeo.com/580353884 

➡Artstation - https://www.artstation.com/artwork/Oobz0K 

➡Unreal news - https://www.youtube.com/clip/UgzZVy_t-4UDx5oGw0h4AaABCQ 

➡Wylder Spotlight - https://www.youtube.com/watch?v=Y4knNEQHRk8 

➡Epic Games blog(ENG) - https://bit.ly/3jOFG3D 

➡UE4Daily(RU) - https://ue4daily.com/blog/engine-house 

➡Engine House VFX Instagram - https://www.instagram.com/enginehousevfx/ 

➡Engine House VFX diaries - https://www.engine-house.co.uk/blog 

➡Maia Walczak instagram - https://www.instagram.com/maia.walczak/     


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USEFUL LINKS:

★Main Channel - https://youtube.com/AndrewKrivulya   

★Channel with Q&A - https://bit.ly/3sJZvfu   

★Instagram - http://instagram.com/akcharly_groom  

★Twitter - https://twitter.com/artofcharly  

★Facebook - https://www.facebook.com/artofcharly  

★Various interviews and magazines with me - https://bit.ly/2MEZici  


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WHO AM I?

Hi, my name is Andrey Krivulya Charly and I am a 3d-artist who started my career as a 3d-groom artist in 2016 - https://www.artstation.com/artofcharly 

Before that, from 2009 - 2016, I was engaged in Environment art, interiors and much more. Old works can be viewed here - https://bit.ly/31xmZsi 

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Happy viewing!

Best regards, Andrey Krivulya Charly.

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MUSIC:

Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com

#unrealengine #grooming #ornatrix

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