Introduction to Ornatrix 9 for 3ds Max - Create Brush Pipeline Part 4

Introduction to Ornatrix 9 for 3ds Max - Create Brush Pipeline Part 4

Part 4 of my Introduction to Ornatrix 9 for 3ds Max tutorial series is now available.

In this episode, I continue working with my Create Brush Pipeline inside Ornatrix 9 for 3ds Max. This series is focused on a practical brush-driven grooming workflow, where the hairstyle is built step by step, section by section, with more direct control over the final shape.

Unlike a workflow based only on masks, this approach allows you to shape the groom more manually while constantly checking the structure, guide flow, clumps and preview result.

What is covered in Part 4?

Why this workflow is useful

The main goal of this series is not just to show separate Ornatrix tools, but to explain how to think about the grooming process while working.

With the Create Brush Pipeline, you can build the hair structure gradually and make more intentional decisions about the direction, density, clump behavior and overall silhouette of the groom.

This can be useful for grooming artists, character artists and 3D artists who want to improve their digital hair workflow inside 3ds Max.

Software used

Watch the full tutorial

You can watch the full lesson here:



Chapters

  • 00:00 - Continuing from the previous part
  • 00:02 - Selecting guide groups with "Select By Group"
  • 00:08 - Adding controlled chaos to the guides
  • 00:16 - Building the next hair section
  • 00:22 - Create Brush pipeline vs Mask Workflow
  • 00:31 - Editing and aligning the guides
  • 01:40 - Checking hidden guides and refining the shape
  • 02:13 - Moving to hair refinement
  • 02:18 - Using Edit Guides after HairFromGuides
  • 02:35 - Blocking out the back section
  • 03:06 - Adding Ornatrix Strand Detail
  • 03:32 - Point Count and guide smoothing
  • 03:46 - Collapsing the modifier and choosing scalp distribution
  • 04:05 - Creating hair clumps with Create Brush
  • 04:18 - Using Create Brush in Random mode
  • 04:30 - Baked guides and custom hair shape
  • 04:48 - Interpolation and clump behavior
  • 05:01 - Adjusting "ChangeWidth" for viewport preview
  • 05:11 - V-Ray IPR Viewport and renderer setup
  • 05:23 - Adding V-Ray Dome Light and V-Ray Ornatrix Mod
  • 05:49 - Previewing hair with Chaos Vantage
  • 05:55 - Initialising Live Link to Chaos Vantage
  • 06:14 - DLAA mode and noise-free preview
  • 06:25 - To be continued

About the series

Introduction to Ornatrix 9 for 3ds Max is a tutorial series focused on a practical Create Brush grooming pipeline. Throughout the series, I show how to build a hairstyle from scratch using Ornatrix tools in 3ds Max, with attention to guide structure, clumps, strand detail, preview and final grooming control.

Tutorial by Andrew Krivulya / Charly Tutors.

Comments