Quixel Mixer road in UE4 and 3ds max. Part 5. Blend Material creation in Unreal Engine 4

In this video, we will talk about the creation of Blend Material in UE4 by using the Megascans plugin and will paint  on RGB channels using Vertex Paint Mode. Also, we'll look at the water surface settings, resize the assets in the Quixel Mixer and re-export them to the Unreal Engine 4.

Content of the video:

00:00 - 00:18 - Intro

00:18 - 2:33 - Blend material creation by using Quixel Megascans plugin in Unreal Engine 4. Material settings and drawing on the RGB channels by using Vertex Paint Mode.

2:33 - 3:33 - Blue Channel and drawing with a water surface. It's settings.

3:33 - 5:43 - Edit the real scale in Quixel Mixer. Editing the all layers to improve the final result.

5:43 - 7:52 - Export changed road assets and check them in the Unreal Engine 4. Create a new Blend Material.

7:52 - 8:25 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.

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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Production  Music  courtesy  of  Epidemic  Sound"