Posts

World Creator 2. The creation of a fantasy world. Part 2 #Corona #Megascans #3dCoat #3dsmax

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The continuation of the 1st part of creating a fantasy world for the project "The Forester". This video shows the process of setting up of the fog, modeling the clouds in 3D-Coat, setting their shader in Corona Render and the render on our farm forrender.com For the fast rendering I used: 4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads. Render time - 58min. Noise - 3% - enough for the final image By the way, who will give the promo code - cgevent to our managers - will receive a 15% discount for render.

World Creator 2. The creation of a fantasy world. Part 1 #Corona #Megascans #3dCoat #3dsmax

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Continue to create the worlds for the project "The Forester". In this video I show the process of creating the world in the World Creator 2. Then export maps and masks in the 3dsmax. Render in Corona, as well as create clouds and fog in 3d-Coat. Also I show the download Megascans materials and their use in conjunction with the resulting masks from the World Creator 2.

Octane Render Benchmark on the Forrender.com renderfarm

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Octane Render test on the new Forrender.com servers Hello everyone! With you Krivulya Andrew aka Charly and I record this video about the update of our renderfarm Forrender.com We have 3 new GPU servers. 4 * 980Ti, 4 * 1080 and 4 * 1080Ti. In this video, I conduct a render test of my scene on 4*980Ti and 4*980Ti +3*1080Ti+4*1080, as well as the standard Octane Bench In the comments write wishes, questions, topics of lessons that you would like to see in new releases, etc etc

Redshift bencmark test on the Forrender.com

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Redshift test on the new Forrender.com servers PAYPAL - https://www.paypal.me/artofcharly WEBMONEY-Z861481193973 PATREON - https://www.patreon.com/charlytuts Hello everyone! With you Krivulya Andrew aka Charly and I record this video about the update of our renderfarm Forrender.com We have 3 new GPU servers. 4 * 980Ti, 4 * 1080 and 4 * 1080Ti. In this video, I conduct a render test of my scene on 980Ti and 1080Ti, as well as the standard Redshift Benchmark. In the comments write wishes, questions, topics of lessons that you would like to see in new releases, etc etc

Ornatrix Course. Chapter 6.8, Final part.

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Demonstration of my workflow on the example of creating a hairstyle with a fringe and loading it into the Marmoset Toolbag. The final part of this chapter =) PAYPAL - https://www.paypal.me/artofcharly WEBMONEY-Z861481193973 PATREON - https://www.patreon.com/charlytuts Hello! With you Krivulya Andrey aka Charly and today I present to you the 8th and final part of the 6th chapter of my basic course about Ornatrix, in which I show the process of creating a gamedev hairstyle with a fringe, and also loading it into the Marmoset Toolbag. In the comments write wishes, questions, topics of lessons that you would like to see in new releases, etc etc

Making of "The Forester". Part 4

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In this video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)

Ornatrix Course. Chapter 6.7

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Continuation of creating hair for gamedev. Hello! With you Andrew krivulya aka Charly and today I present to you the 7th part of the 6th Chapter of my basic course in Ornatrix in which I continue to talk about the creating of the hair for gamedev with using Ornatrix.