Posts

World Creator 2. Custom Base Shape and adding trees to the scene. Object parameters.

Image
A tutorial about adding trees and other objects to World Creator 2. In this video I will show you how: - quickly customize the finished landscape from the standard preset - add trees - adjust their distribution relative to different areas of influence - make sure that they don't grow underwater or on the sand - set up a random color for each tree using Color Grading - rotate, scale them in random order

Arnold Renderer refractive portrait in Maya.

Image
Tutorial about the creation of a beautiful portrait effect - Refractive Portrait в Arnold Renderer. In this video I will show how: - adjust the scene for this effect - project a texture onto an object using the nodes "aiCameraProjection" and "aiImage" - use nodes "aiRange" and "Luminance" More tutorials: - Arnold Renderer → http://bit.ly/2vproAV - Maya → http://bit.ly/2NVabpZ Video content: 0:00 - Tutorial theme. 0:32 - Import 3d head scan 0:47 - Scale correction and scene preparation 3:42 - Creating a shader for the head and projecting the texture onto it 3:45 - Nodes "aiCameraProjection" and "aiImage" 5:09 - Setting up the shader for the plane. "aiRange" and "Luminance" nodes 7:30 - What the documentation doesn't say 8:12 - Demonstration of the effect with different textures 8:52 - Experiments with "aiRange" node 10:32 - Forrender Renderfarm 10:39 - The promotio...

Redshift performance test in Houdini. 30 million instances. 2*2080Ti(NVLink)

Image
Redshift performance test in Houdini. The idea of this test came about after Andrey Flat showed a screenshot of this scene and I was impressed with the fact that Houdini @ Redshift3D very quickly turned 30 million instances * 4 million polygons = 120 trillion polys in the viewport. Yes, yes, I understand that there are only 4 million polygons in the viewport ... But then again, when I multiplied the instances so much in 3ds max - you all remember that I didn’t jump above 400 million polys. There was a crash on copies and instances ... And here - it behaves calmly at 120 trillion !!! View Andrey’s portfolio by clicking on the link - https://www.behance.net/flat4ers

World Creator 2. Area Tool and import Quixel Megascans.

Image
World Creator 2 - a unique and powerful landscape generator worked on GPU in Real-time. In this video I will talk about how: - Import material or 3d object from Quixel Megascans library - Use Area tool for filters, textures and objects - Sculpt the landscape - Import displacement from GoogleMaps - Mix multiple Displacement maps - Texturing them - Plant trees on a specific area and optimizes the viewport to work with this workflow - Draw with custom masks and create a mask for grass growth.

Fstorm Performance Test(183 million polys) on 2080Ti

Image
Another performance test. But already with FStorm. This test was invented by the developer himself, because after talking with Andrey, I came to the conclusion that 3ds Max does tricky optimization, even when we use copies, not instances.

Making of Cartoon Environment with Corona Renderer, Teya Conceptor, 3ds Max and 3D-Coat

Image
After I saw the art from Natasha Kashkina - https://bit.ly/2MYQqwt I was inspired to create my own version of this cartoon environment and the record of the making of.       In this video I will show how: - quickly create different cartoon objects using sculpting in 3D-Coat and Teya Conceptor - customize cartoon lighting - render the entire image in Corona Renderer - make overpaint in PhotoDonut.

Ornatrix 3. "aiUserDataColor" attribute and RGB channels in Arnold Renderer.

Image
In this tutorial, we’ll talk about the quick addition and removal of hair using the new tools in Ornatrix 3, learn how to color them using the Paint Tool, and also render this color using a special attribute in Arnold Render.