Blender 2.8 tutorial for beginner. Octane render volumetric lighting. Scattering Medium

Blender 2.8 tutorial for beginner. Part 3

In this video, I continue to talk about Blender 2.8 and Octane Render.

         In this part we will talk:

- About how to make volumetric light by using "Scattering Medium"
- How to make color volumetric light
- How to make lighting by using stained glass








  All Blender 2.8 tutorials  → https://bit.ly/2NCk5Ne

         



Video content:


0:00 - Information about turning on the subtitles
0:06 - Greetings and what will be in this video
1:28 - Creating a surface for shadows by using a plane
1:36 - Adding multiple spheres to a scene
2:05 - Creating a cylinder for the spotlight and assigning various materials in Octane Render.
3:13 - Turn Off Octane Background
3:27 - Adding "Texture Emission" to Spotlight Material
3:45 - Invert floodlight normals for better lighting
4:32 - Settings for a special “Box” to create “Volumetric Light”
5:11 - Using the "Scattering Medium"
5:48 - About how to change the color of lighting
6:24 - How to change the radius of the "cone" of light?
7:03 - Creating another type of light source with convenient settings for the radius, and so on - from a simple plane.
7:57 - Using a special mask for colored lighting
8:29 - "Full Transform" and "Perspective Projection" nodes.
9:39 - Projection of the image on the floor.
10:42 - Projection of a stained-glass window
11:17 - Forrender Renderfarm
11:29 - Preview of other lessons and playlist

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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

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#blender #tutorial #beginner