Quixel mixer landscape texturing tutorial. Render in 3ds Max and FStorm








Creating a frozen mountains. Part 2.

         In this part we will talk: 

- about how to create material in Quixel Mixer, which includes different textures assigned by masks.
- How to export all this material to Quixel Bridge and import into 3ds Max.
- about how to render the landscape in FStorm and create a basic atmosphere, about which we will continue to talk in the 3rd part.






More tutorials with World Creator 2  → http://bit.ly/2lK3MSx

           Video content:

0:00 - Information about the subtitles
0:05 - Tutorial theme
0:13 - Creating a new project in Quixel Mixer and importing a Displacement map from the World Creator 2.
1:55 - Assigning a different materials by using exported heatmaps
6:37 - Export material to Quixel Bridge - for further import to 3ds Max
7:07 - Setting up a scene in 3dsmax for rendering in FStorm
10:00 - Adding FStorm Sky and turning on the atmosphere. View adjustment.
12:03 - Tone Mapping
12:21 - Export received material from Quxiel Bridge
14:01 - Forrender Renderfarm
14:12 - InfoPartners
14:15 - Preview of other lessons and playlist.

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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

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Best regards, Andrew Krivulya aka Charly.

Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com

#quixel #mixer #tutorial