Quixel mixer landscape texturing tutorial. Render in 3ds Max and FStorm
Creating a frozen mountains. Part 2.
In this part we will talk:
- about how to create material in Quixel Mixer, which includes different textures assigned by masks.
- How to export all this material to Quixel Bridge and import into 3ds Max.
- about how to render the landscape in FStorm and create a basic atmosphere, about which we will continue to talk in the 3rd part.
More tutorials with World Creator 2 → http://bit.ly/2lK3MSx
Video content:
0:00 - Information about the subtitles
0:05 - Tutorial theme
0:13 - Creating a new project in Quixel Mixer and importing a Displacement map from the World Creator 2.
1:55 - Assigning a different materials by using exported heatmaps
6:37 - Export material to Quixel Bridge - for further import to 3ds Max
7:07 - Setting up a scene in 3dsmax for rendering in FStorm
10:00 - Adding FStorm Sky and turning on the atmosphere. View adjustment.
12:03 - Tone Mapping
12:21 - Export received material from Quxiel Bridge
14:01 - Forrender Renderfarm
14:12 - InfoPartners
14:15 - Preview of other lessons and playlist.
Stay tuned for updates:
★Vkontakte - https://vk.com/artofcharly
★Instagram - http://instagram.com/akcharly_life
★Twitter - https://twitter.com/artofcharly
★Facebook - https://www.facebook.com/artofcharly
All interviews and articles with me - https://bit.ly/2MEZici
Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.
If you want to support this channel:
★- buy any of the models here - cgtrader.com/charly-1
Or here - https://www.artstation.com/artofcharly/store
★- buy any print here - http://bit.ly/2kcomuE
Enjoy watching!
Best regards, Andrew Krivulya aka Charly.
Production Music courtesy of Epidemic Sound" www.epidemicsound.com
#quixel #mixer #tutorial