Creating Real-time hair using Ornatrix Maya and Vray. Part 1.







In this part we will talk about how:

- create the first hair-cap layer for the scalp using Ornatrix for Maya
- make this layer more realistic and which modifiers to use for this
- draw masks using the 3D Paint Tool in Maya
- create material for baking Albedo, Alpha and Object-Space maps using V-Ray Next.
- bake maps using V-Ray


     More tutorials:

- Ornatrix  → http://bit.ly/2klPh7r
- V-Ray → http://bit.ly/2kB9ari
- Maya → http://bit.ly/2NVabpZ

     Video content:

0:00 - Information about other voice translations
0:06 - Welcome and tutorial topic
0:31 - Information about the hair cap layer and what it is for.
1:33 - How to create such a layer?
2:10 - How to separate the scalp from the head?
2:49 - Using the Furball Preset in Ornatrix
2:59 - Setting modifiers
3:34 - "SurfaceComb" to create sinks guides that indicate the direction of the hair
6:01 - Creating a mask for HairFromGuides using the 3D Paint Tool in Maya or Mudbox.
9:13 - A list of modifiers that should be in the final.
10:28 - Setting "V-Ray Render" and a scene for baking hair.
11:31 - Setting up V-Ray Mtl Hair 3.
11:49 - Nodes "Ramp" and "V-Ray Hair Sampler"
14:25 - Forrender Renderfarm
14:35 - Info partners
14:39 - The ending and previews of other lessons and playlists.

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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com

#ornatrix #maya vray #tutorial