Creating Real-time hair with Ornatrix Maya and Vray/Arnold. Part 3





A tutorial series about the creation of Real-time hair by using Ornatrix Maya and Vray / Arnold.

Part 3.

     Previous parts:


In this part we will talk about: 

- bake ROOT and ID in Arnold Render by using AOV's
- bake ROOT, ID, AO in V-Ray in one pass by using ExtraTex Render Element
- create a basic shape of eyebrows and their low-poly copy



     More tutorials:

- Ornatrix  → http://bit.ly/2klPh7r

     Video content:

0:00 - Demonstration of what will be in this part.
0:23 - Baking of ROOT and ID-maps in Arnold Render.
1:51 - Baking ROOT, ID and AO in one pass in V-Ray by using Render Element - V-Ray Extra Tex.
4:34 - Why I don't bake DIRECT MAP for scalp in V-Ray?
5:34 - What does the texture rendering scene for the hair-planes look like?
6:27 - Creating a basic eyebrow shape.
10:04 - Lowpoly copy of eyebrows to add volume in real-time engines.
11:26 - How to get a UV for lowpoly eyebrows?
12:50 - What will the next part be about?
13:01 - Forrender Renderfarm
13:09 - The promotional code for using the 15% lifetime discount on our render farm.
13:12 - Info partners
13:15 - The ending and previews of other lessons.


           Stay tuned for updates:


         All interviews and articles with me - https://bit.ly/2MEZici

Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

        If you want to support this channel:

★- buy any of the models here - cgtrader.com/charly-1


★- buy any print here - http://bit.ly/2kcomuE


Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com


#ornatrix #maya #vraytutorial