Posts

NVIL. Modeling tools and shortcut keys for them.

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In this video we will talk about modeling tools which will be useful in the retopology.

NVIL. Interface installation. Hot keys and display modes.

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In this video, we'll talk about installing Nvil, importing models for retopology, hotkeys and navigation.

Quixel Mixer road in UE4 and 3ds max. Final. Railclone plugin and render with Vray Next.

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This is the final part of the tutorial about Quixel Mixer and in it we'll talk about yet another plugin for creating roads in Unreal Engine 4, and also go to the 3dsmax and we will use RailClone, VrayNext and VertexPaint to create and render the road.

Quixel Mixer road in UE4 and 3ds max. Part 5. Blend Material creation in Unreal Engine 4

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In this video, we will talk about the creation of Blend Material in UE4 by using the Megascans plugin and will paint  on RGB channels using Vertex Paint Mode. Also, we'll look at the water surface settings, resize the assets in the Quixel Mixer and re-export them to the Unreal Engine 4.

Quixel Mixer road in UE4 and 3ds max. Part 4. Export into Unreal Engine 4.

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In this video, we'll talk about exporting in Unreal Engine 4 by using Quixel Bridge . Speak about the settings of Instance and Master materials. Add Distance Based Tessellation to improve the performance of the Displacement map working in the distance.

Quixel Mixer road in UE4 and 3ds max. Part 3. Сreation of the damaged asphalt with puddles.

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In this video we will talk about the creation of the damaged road with puddles.

Quixel Mixer road in UE4 and 3ds max. Part 2. Fresh Asphalt surface. Street decals.

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Adding a fresh asphalt surface. Decals of stripes marking and sidewalk. Customize export to Bridge. Surface and decals settings.