This is the final part of the tutorial about Quixel Mixer and in it we'll talk about yet another plugin for creating roads in Unreal Engine 4, and also go to the 3dsmax and we will use RailClone, VrayNext and VertexPaint to create and render the road.
In this video, we will talk about the creation of Blend Material in UE4 by using the Megascans plugin and will paint on RGB channels using Vertex Paint Mode. Also, we'll look at the water surface settings, resize the assets in the Quixel Mixer and re-export them to the Unreal Engine 4.
In this video, we'll talk about exporting in Unreal Engine 4 by using Quixel Bridge . Speak about the settings of Instance and Master materials. Add Distance Based Tessellation to improve the performance of the Displacement map working in the distance.