Posts

Export EXR file from 3D-Coat to create a brush in Quixel Mixer. Texturing an asset.

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In this video, we’ll continue the discussion about creating a special EXR file for exporting to Quixel Mixer and getting a brush for a sculpture from it. And also I'll demonstrate a complex asset, on which we will work in the following parts.

Railclone interface. Style Editor and Curve Steps option. Railclone object creation.

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In this video we will talk about how to create a Railclone object. I’ll show the Railclone interface and the settings, and also talk about a few important options that will come in handy at the beginning.

Painting in 3D-Coat. Render without UV and retopology in V-Ray. Polybrush workflow

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In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of the video there will be a Making of bonus with Polybrush and in the next part - a render in Corona Renderer.

Creature speedsculpt in 3D-Coat and Zbrush. Render in Renderman 21.

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In this video, I show speedsculpting and texturing a monster in 3D-Coat and Zbrush.

Creation of the surrealistic environment in the 3D-Coat and render it in Renderman 21.

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In this video, I show the sculpting process of the surrealistic world in 3D-Coat and render it in the Renderman 21. I've recorded this video a year ago. Then just added Renderman to 3D-Coat and I've set the task to create such a composition in 1 hour in order to understand the render and some 3D-Coat tools for quick speedsculpt in space.

Poliigon PBR material. Render in Vray Next with Vray.Cloud and script-converter in Maya.

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In this video, we will talk about setting up V-Ray Displacement in Maya and rendering in Vray.Cloud. Let's learn how to quickly configure tiling for the all textures by using a single node and install a script converter for Maya, with which you can quickly download customized PBR materials from the Poliigon website.

World Creator 2. Path filter settings. Shape filter, Distortion, Magnify, Pixelate, Swirl and others

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In this video we will talk about Path and Shape filters settings and other filters in different tabs. Also we will speak about adding a water surface or texture to the path.