Posts

Creating Real-time hair using Ornatrix Maya and Vray. Part 1.

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In this part we will talk about how: - create the first hair-cap layer for the scalp using Ornatrix for Maya - make this layer more realistic and which modifiers to use for this - draw masks using the 3D Paint Tool in Maya - create material for baking Albedo, Alpha and Object-Space maps using V-Ray Next. - bake maps using V-Ray      More tutorials: - Ornatrix  → http://bit.ly/2klPh7r - V-Ray → http://bit.ly/2kB9ari - Maya → http://bit.ly/2NVabpZ      Video content: 0:00 - Information about other voice translations 0:06 - Welcome and tutorial topic 0:31 - Information about the hair cap layer and what it is for. 1:33 - How to create such a layer? 2:10 - How to separate the scalp from the head? 2:49 - Using the Furball Preset in Ornatrix 2:59 - Setting modifiers 3:34 - "SurfaceComb" to create sinks guides that indicate the direction of the hair 6:01 - Creating a mask for HairFromGuides using the 3D Paint Tool in Maya or Mud...

V-Ray GPU Next render test on 2080Ti, 1080Ti, i9 9900K, e5-1650v2 and 2 * e5-2667. Part 2

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The second part of the V-Ray GPU Next test on 2080Ti and 1080Ti video cards, as well as i9 9900K, e5-1650v2 and 2 * e5-2667 CPU's in Autodesk 3ds Max. This time, "RTX ON" showed its best side. The increase in speed on the render is almost 2 times compared with the usual render on the 2080Ti without it. It is strange of course that the compilation time is much slower, and the funny thing is that 4 * 1080Ti compiles the scene much longer than even 1 * 1080Ti =) I don’t know why, but you will see it in the video yourself. Also in the video I answered the question - is it worth switching from a CPU-render to a GPU-render. By the number of passes - you can perfectly understand everything. And once again for everyone who asks for Ryzen and other hardware tests - I don't have it =) I am testing on what is available for me. If you want, you can join to this tests, download the scene and write your results in the comments.      More videos: - V-Ray  → http://bi...

V-Ray GPU Next IPR test on 2080Ti, 1080Ti, i9 9900K, e5-1650v2 and 2*e5-2667

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V-Ray GPU Next IPR test on 2080Ti and 1080Ti video cards, as well as i9 9900K, e5-1650v2 and 2 * e5-2667 processors RTX on - launched just for fan, it was just interesting and wanted to make sure that we should wait for the official Optix 7.0 in the new drivers from NVidia. While it isn't there and this is a nightly build - there really is no acceleration. In some scenes - it is barely noticeable, and in some - worse than without RTX =) But, ChaosGroup still made a huge step in performance compared to previous versions. It used to take 5-30 minutes to compile the fur, now it’s literally a second. It is very pleasing, especially to me, who appreciates every minute. I won't write my conclusions about comparing 2080Ti vs 1080Ti - please do it yourself here. Because I don't like to compare. The purpose of the video is to show the performance of both GPU's and CPU's, as I am interested. And don't do comparisons.           More tutorials: - V-Ray  ...

Working with Quixel Bridge and UE 4 in 2019. Tutorial for beginners.

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Full details on how to use Quixel Bridge and Unreal Engine 4 in your work in 2019. Other Voice translations on my Channel in Playlists. In this part we will talk about how to: - import materials and create Blend Material from them - paint with different materials on the surface - import 3D asset to UE4 - import vegetation and paint with it on the surface - add the effect of wind on grass - turn on Raytracing and configure basic lighting in UE4 by using the HDRi Backdrop plugin - install Megascans plugin in UE 4.23      More tutorials:   - Quixel → http://bit.ly/2lYV3vZ   - Unreal Engine 4 → http://bit.ly/32ybShJ      Video Content: 0:00 - Information about other translations 0:05 - Tutorial theme 0:39 - Creating a project in Unreal Engine 4 and setting it up. 1:35 - Installing the Quixel Megascans plugin into Unreal Engine 4.23 2:22 - RTX ON 3:49 - Turning on the HDRi BackDrop plugin 5:09 - Collisions in Unreal Eng...

Marvelous Designer 9 cloth simulation on GPU 2080Ti and intel i9 9900k. Part 2

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My test with the new Marvelous Designer 9 cloth simulation on the GeForce RTX 2080Ti and core i9 9900K. Comparison of simulation speed.

Ornatrix GPU for Maya. RTX 2080 Ti Perfomance Test in Viewport

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RTX 2080Ti performance test  in working with Ornatrix Plugin for Maya. Not all miscalculations have been transferred to the GPU, but the speed of editing guides is impressive. On my old 1030, I couldn’t calmly show the result to the customer in the viewport even with 400,000 hairs, just twisting the model have bad FPS ... And basically it usually comes to that amount in my works. And there was no question of combing hair and editing guides .. I can't do this on 1030 =) Now, on 2080Ti, as you can see, you can easily rotate 500,000 - 1,000,000 hairs in viewport, as well as comb and edit them with good FPS. Sometime 200 FPS =) Yes, it still has to improve performance with other modifiers, but this is a VERY big step forward and it makes me extremely happy. I've recorded an honest test, without any time speedup of the video ...

Marvelous Designer 9 cloth simulation on GPU 2080Ti and intel i9 9900k test

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