Posts

Creating Real-time hair with Ornatrix Maya and Arnold. Part 4

Image
A series of lessons about Real-time hair creation using Ornatrix Maya and Vray / Arnold. Part 4.      Previous parts: - Part 1 - https://youtu.be/Rk0jMrFwfKI - Part 2 - https://youtu.be/1-4rxm2V0bI - Part 3 - https://youtu.be/Zh9LwcXDRg0 In this part, we will talk about how: - Create planes for eyelashes and bake all the necessary textures in Arnold Render. - Set up a different mesh density depending on the length and optimize it. - Create different layers of planes for the head - Use two approaches in creating real-time curls - Generate Normal Map, Cavity and Object Space in Knald. - Get a Specular Map - Create curly geometry - Optimize planes using Reduce and create different LODs.

Ornatrix Cinema 4d tutorial. Part 2. Redshift Hair Mtl. C4D Noise and BodyPaint3d.

Image
In this tutorial, I’ll show you how: → customize the toolbar for quick access to Redshift objects. → draw a wool texture in BodyPaint3D. → Add this texture to RS Hair Mtl. → make a gradient transition from the roots to the tips using the RS Hair Position. → dye wool with Maxon Noise in C4D → customize material for wool

World Creator 2. Stylized Textures from the simulation. Export to Unreal Engine 4

Image
Export stylized terrain with textures obtained during simulation from World Creator 2 to Unreal Engine 4. In this video I will tell: → how to create a landscape in World Creator 2. → how to generate textures using simulations → how to export this landscape to Unreal Engine 4 → how to set up Landscape Material

World Creator 2 to Blender 2.81. Render in Octane. 3D-Coat/Teya Conceptor clouds.

Image
In this tutorial, I will teach you how to create a mountainous landscape with procedural textures in World Creator 2. - Then we export all the necessary maps to Blender 2.81. - Fix a bug with Displacement on non-tiled landscapes. - Add clouds using Teya Conceptor and 3D-Coat. - Learn how to create haze or fog in Octane Render, and also make overpaint on top of the render using Photodonut and get an artistic render.      More tutorials: - World Creator 2 → http://bit.ly/2lK3MSx - Blender → https://bit.ly/2NCk5Ne - Octane → http://bit.ly/2lG40u3 - Teya Conceptor → http://bit.ly/2lWbM2V      Video content: 0:01 - Greetings and lesson topics. 0:39 - Creating a procedural landscape in World Creator 2. 2:28 - Filters: Canyon, Sediment Complex, Hills, Hydro Simulation. 6:24 - How to turn off the display of shadows. 6:36 - Changing the position of the sun. 7:27 - Creating procedural textures 19:03 - Export textures 20:12 - Creating a n...

Ornatrix Cinema 4d tutorial. Part 1. Intro and the creation of fur. Redshift IPR.

Image
In this tutorial, I’ll show you how: →  to create Ornatrix Hair from a preset in Cinema 4D →  to create realistic wool. → to enable the display of real-time wool with shadows and AO in Viewport using special material and the MeshFromStrands modifier. → to render the first WIP in Redshift IPR.      More tutorials: - Cinema 4D → http://bit.ly/2SmjjG4 - Redshift → http://bit.ly/2GrWRVB - Ornatrix → http://bit.ly/2klPh7r Ornatrix Playlist → http://bit.ly/2klPh7r   Ornatrix Cinema 4D original intro video → https://www.youtube.com/watch?v=eKUMBnOad-I Video Content: 0:00 - Greetings. The theme of the lesson. 0:27 - What is Ornatrix for Cinema4D? 1:07 - What to do while waiting for the next parts? What to watch? Recommendations. 1:49 - What is the difference between Ornatrix for Cinema 4D? 2:18 - About the new principle of Ornatrix tutorial series creation. 3:04 - First steps. How to create an Ornatrix object from a preset? 4:16 - Getti...

Procedural landscape in World Creator 2. Export to Cinema 4D and render in Arnold 6 GPU.

Image
In this video we will talk: - about creating a rocky landscape in World Creator using different settings and filters, - about its texturing using procedural textures, - About exporting color and displacement map, - About importing this landscape into Cinema4D and rendering into Arnold Render 6 GPU. I also: - will teach you to imitate a light haze or fog, - will show how to do easy post-processing in Photoshop to get a more voluminous and atmospheric image.      More tutorials: - Arnold → http://bit.ly/2vproAV - Cinema 4D → http://bit.ly/2SmjjG4 - World Creator → http://bit.ly/2lK3MSx     

Teya Conceptor. About brush creation for Kitbash. Lathe tool and different profiles.

Image
Teya Conceptor - a program for modeling in a few seconds from Arseny Korablev. PART 1 → https://www.youtube.com/watch?v=UtmcdqdgyaM Paint with brushes from a huge library, make your own from your models and use Teya in your work with other programs. In this video, we will talk about creating a custom brush from an object which was created in Zbrush and imported into the Teya. Also, I'll show the Lathe Tool and its settings. Video content: 00:00 - 00:36 - Intro 00:36 - 00:48 - Important information for the development of the channel. 00:48 - 1:43 - Correction of errors which I had in the first part. 1:43 - 3:34 - About creating a brush in Teya Conceptor. Modeling a simple object in Zbrush for this brush. 3:34 - 8:27 - Import an object from ZBrush and create a brush from it. Brush settings and sorting in categories. Clone a brush with changed settings. 8:27 - 11:27 - We are starting to create a custom organic brush. Lathe tool. Different profiles for rotati...