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Ornatrix/Maya grooming for character "Commander" from Samir Mir. Part 2

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  This is the second episode of the series in which I continue to create the hairstyle for "Commander" by Samir Mir - using Ornatrix Maya and V-Ray. --- PREVIOUS SERIES: 1 - https://youtu.be/RL-SVxgH8N8   ---  In this video: ➡️ Show the working with guides in "Edit Guides" - using the "Comb" and "Grow Shrink" brushes ➡️I also demonstrate the "Isolation" tool in "HairFromGuides", which allows you to isolate the selected part of the hairstyle - to optimize the "viewport" performance and ease of use. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for years - the release of each episode, and also - plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions on grooming - then support me on Patreon - https://bit.ly/3nAi4B4    --- CONTENT: 0:00 - Turn on subtitles. 0:03 - What are we going to talk about in this video? 0:28 - ...

3D Grooming in "Wylder" for Engine House - in Ornatrix Maya / 3ds Max / Unreal Engine (groom plugin)

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  In this video - I talk about creating hairstyles for the cartoon "Wylder" , which I did with Engine House VFX using Ornatrix Maya / 3ds Max / Unreal Engine. More information about the cartoon on the Epic Games Blog (ENG)- https://bit.ly/3jOFG3D   And also in UE4Daily (RU) - https://ue4daily.com/blog/engine-house     In this video: ➡️I'll tell you what modifiers I used to create the father's hairstyle and beard, as well as the son's hairstyle. ➡️I will show you the shader and groom settings in the Unreal Engine. ➡️ I'll tell you where you can see additional information about the cartoon, read about the creation process, etc. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support me on Patreon - https://bit.ly/3nAi4B4     -...

Ornatrix / Maya: Create a Character Hairstyle for Meta Human | Episode 1

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  This is the first episode of a series on how to do hair in Ornatrix for Maya, based on references from the https://www.3d.sk/   In this video we'll talk about: ➡️How do I import my character into Maya created in MetaHuman - using Quixel Bridge? ➡️Where to get quality references for hairstyles? ➡️How to properly separate the scalp? ➡️And what workflow will I be using in this series? --- CONTENT: 0:00 - Turn on subtitles. 0:03 - What am I talking about in this video? 0:18 - Welcome and what is this channel about? About Patreon and VIP-Discord chat. 0:41 - Autodesk Point. 0:56 - Ephere 0:59 - Good news for Ornatrix fans. 1:16 - Channel support 1:38 - About Youtube Community 1:50 - Demonstration of the character in MetaHuman 2:08 - Where do I get my references? 2:23 - How to download a whole photoset? 2:40 - Demonstration of quality. 2:52 - Free Asset 3:00 - Demonstration of high-quality head scans 3:07 - New assets with higher resolution. By the way, I'm wrong - when they updat...