Posts

Welcome!

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Hello everyone! I created this blog to post the all my 3d turorials which I make for free on my youtube channel. All of them is absolutely free. You can see the list of lessons by going to this LINK My useful groups: Telegram 15% promocode - charlytutors on the FORRENDER.com http://en.forrender.com/price/ Provide this code to our managers and you will receive 15% discount for the each render. But this discount, as if life-long and accumulates from the amount you spend. That is, by giving a promotional code to our managers - you will receive a 15% discount on every order. + The more often you use the farm, the percentage increases with time. The maximum lifetime discount is 60% Well, how? Cool? Run to render with us =) We have the lowest prices among the all rendererfarms. The ability to work through a remote desktop, teamviewer or using an application on the site - to send the tasks. Any missing soft will buy and install. Powerful Xeon-servers for CPU r...

Ornatrix Groom Color Workflow: Cinema 4D to Unreal Engine Vertex Color

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Ornatrix Groom Color Workflow: Cinema 4D to Unreal Engine Vertex Color In this Ornatrix Cinema 4D to Unreal Engine tutorial, I show how to export painted hair colors from Ornatrix C4D and transfer them into Unreal Engine using Vertex Color . This workflow is useful when you need precise control over colored hair or fur across different applications, especially when working with custom groom shaders or modified MetaHuman hair materials in Unreal Engine. What This Tutorial Covers The main goal of this lesson is to keep painted groom color data intact when moving an Ornatrix groom from Cinema 4D into Unreal Engine. Instead of losing the color information during export, we use the correct groom_Color channel and import it into Unreal Engine through the Color attribute. This is a practical workflow for 3D artists, groom artists, character artists, and technical artists who work with Ornatrix, Cinema 4D, Unreal Engine 5 , and custom hair or fur materials. You Will Learn H...

Hair Color Not Transferring to UE5? Here's What You're Missing in Ornatrix

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Learn how to paint hair and fur colors in Ornatrix and export them correctly to Unreal Engine 5 using the required groom_Color channel. In this quick tutorial, I show a compact workflow for setting up a custom groom color channel, painting color data, projecting textures, and exporting the groom with Ornatrix Alembic for UE5. The key point: Unreal Engine reads painted groom color data only when the channel is named exactly groom_Color . What you will learn How to add an Edit Guides modifier on top of HairFromGuides How to use the Paint Tool to create a custom grooming channel How to set up the mandatory groom_Color channel for Unreal Engine How to adjust texture projection using shortcuts How to export the groom with Ornatrix Alembic How to enable the Unreal Engine Export option for UE5 Watch the tutorial This is a compact production-friendly workflow for artists who need to transfer painted hair, fur, or groom color data from Ornatrix t...

Introduction to Ornatrix 9 for 3ds Max - Create Brush Pipeline Part 4

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Introduction to Ornatrix 9 for 3ds Max - Create Brush Pipeline Part 4 Part 4 of my Introduction to Ornatrix 9 for 3ds Max tutorial series is now available. In this episode, I continue working with my Create Brush Pipeline inside Ornatrix 9 for 3ds Max. This series is focused on a practical brush-driven grooming workflow, where the hairstyle is built step by step, section by section, with more direct control over the final shape. Unlike a workflow based only on masks, this approach allows you to shape the groom more manually while constantly checking the structure, guide flow, clumps and preview result. What is covered in Part 4? Organizing guide sections with Select By Group Adding controlled randomness to guides Using Edit Guides after HairFromGuides Smoothing the groom with Ornatrix Strand Detail Working with Point Count for smoother long hair Shaping hair clumps with Create Brush in Random mode Using baked guides to control custom hair shapes ...

Autodesk Member Spotlight: My Journey in 3D Grooming, LookDev, and Education (anounce)

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Autodesk Member Spotlight: My Journey in 3D Grooming, LookDev, and Education I’m happy to share that Autodesk Community featured me in a new Member Spotlight interview. In this conversation, I talk about my journey in 3D art , how I found my path in grooming and look development , and how teaching and sharing knowledge gradually became an important part of my professional life. We also touched on several topics that have shaped my career over the years: how one small question from a viewer helped define my specialization my experience working on character-focused projects for cinematics and games the difference between offline and real-time workflows why I prefer deep focus on one project instead of splitting attention across many tasks how R&D, personal projects, and knowledge-sharing can open unexpected creative opportunities For me, this interview is not only about milestones. It is also about growth, consistency, curiosity, and staying connected to t...

Ornatrix Cinema 4D Warp Modifier - Precise Hair Manipulation

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In this tutorial, you will learn how to control hair distribution in Cinema 4D using the "Warp Roots" modifier in Ornatrix. If you have ever struggled with uneven hair, fur, or feather placement, this workflow gives you precise, paint-based control over root positions directly on the surface. This technique is especially useful for: feathers and stylized grooms sparse fur setups art-directed hair distribution What You Will Learn why hair distribution can be difficult to control how to add the "Warp Roots" modifier to your Ornatrix stack why proper UVs are required for this workflow how to create a Per-Strand channel with Edit Guides how to visualize strand channels for easier painting how lighter and darker values affect root bunching and spreading how to refine the result using Strength and Resolution Chapters 00:00 - Why hair distribution is difficult 00:18 - Adding Warp Roots and UV requirements 00:31 ...

Introduction to Ornatrix 9 3ds max | Ep 5

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Introduction to Ornatrix - Episode 5: Creating Natural Bangs in 3ds Max In Episode 5 of the "Introduction to Ornatrix " series, we focus on one of the most important steps in hair grooming - creating a natural transition from the parting to the bangs. This stage often defines whether the hair will look believable or artificial, especially in close-up character work. Why Bangs Are Difficult in Grooming Bangs may seem simple at first, but this is exactly where many grooming setups start to break. Incorrect guide flow Wrong root direction Lack of smooth interpolation If these elements are not handled correctly, the hair quickly loses its natural structure and starts to feel artificial. Workflow Overview In this tutorial, I go through a clean and production-oriented workflow for building a smooth transition from the parting to the fringe. Using the Plant Tool for precise guide placement Interpolating between guides to create smooth hair flow ...