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Showing posts from July, 2019

Railclone tutorial in 3ds max. Style and Display tabs.

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Railclone plugin for 3dsmax. Chapter 2.2  Library Browser and Extract models for editing style. In this video we’ll talk about the Style and Display tabs. Learn how to work with Library Browser and also talk about how to extract a model from a style and edit it to create your own.

Redshift render carpaint material in 3ds Max tutorial. Part 1

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In this video, we will talk about the Car Paint shader in Redshift Render for 3ds Max.   As promised, I start to render the chapter about a Redshift Material, in which we will talk about the all parameters of each material in Redhisft Render. After the theory - there will definitely be practice. More Redshift tutorials  → http://bit.ly/2GrWRVB

Corona Distance Map. Examples. Part 2.

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Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more. In this video, I’ll show terrain creation techniques in World Creator 2, 3D-Coat, Zbrush, Teya Conceptor and its use with Corona Distance Map. You will also learn how to use this map to get an interesting effect in Corona Scatter.

Quixel Mixer 2019.2. How to create stylized stones in the sand with new features?

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Quixel Mixer - this is an universal software for creating materials and textures. In this video, I will teach you to make a stylized stones in the sand, as in the same CrashBandicoot or Spyro, and in any stylized game. I think those who are fond of stylization will immediately recognize this style of presenting materials and textures. Also show a new items in the Pattern Generator, new filters and blending modes.

How to export an object with a different materials from Substance Painter to Octane render?

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OctaneRender is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. In this video, you will learn how to apply several materials for one object by using a different methods of creating masks. After that, we export the finished model to the 3ds max and render it in the Octane Render.

World Creator 2. How to export landscape to UE4 by using SyncTool?

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World Creator is the world's first real-time Terrain and Landscape Generator that performs all its generation and design processes entirely on the GPU using thousands of cores combining procedural power with creative freedom and efficiency of a real-time workflow. In this lesson, you will learn how to export a landscape from World Creator 2 to Unreal Engine 4 by using a special SyncTool.

Teya Conceptor. Part 4

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Teya Conceptor - program for modeling in a few seconds from Arseny Korablev. Paint with brushes from a huge library, make your own from your models and use Teya in your work with other programs. In this video, we will talk about creating an organic brush, which speeds up your work in sculpting some monsters, details of the environment, and so on, as well as I will tell you how to make a quick frame and cover it with a body.