World Creator 3. Alpha.(build from 17 dec-2020) Experiments #8

 The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 8.



This is a video without editing. Like a live stream in a previous part.


17 Dec 2020 - Developers made many improvements and promised, that Alpha will available on 23rd December 2020 to all Professional Licensees of World Creator 2.


In the first minutes, I show you what you will see in this video, and then - as always, the process of creating terrain with procedural materials and using the new "Custom Base Shape"


Previous parts:

* First impressions → https://youtu.be/qtTNn_im1sw

* 1 → https://youtu.be/qa5yZPsZuwE

* 2 → https://youtu.be/AkhWvgnG48o

* 3 → https://youtu.be/NlsJPSCNXhw

* 4 → https://youtu.be/N-MCRemI6Dk

* 5 → https://youtu.be/sLiN6rBky4Q

* 6 → https://youtu.be/x5o0Y318-BQ

* 7 → https://youtu.be/atoRy5Ytwzw


WHAT YOU NEED TO KNOW:


It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have.


Please be aware, that the PRE-ALPHA version only has a very limited amount of features included in World Creator 3 - some of these might be buggy for now.

The UI, the workflow, and many other things might and will change for sure.


This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2 AND creates absolutely amazing and outstanding results. Besides of that, the new UI system is way more modern, 100% flexible (World Creator has an integrated UI designer with which you can completely change the look of everything). Also, tons of new Distribution Rules have been developed for Filters, Textures, and 3D Objects - you now also may add as many Distribution Rules as you wish (no limits). You even will be able to develop your own Filters and Distribution Rules directly within World Creator :open_mouth:. Of course, there is a LOT MORE stuff (like the powerful Biome system on which everything is built upon) that awaits you and we will enroll the full feature list as soon as the closed ALPHA version is available for selected customers - please be patient on that, regular updates will come day after day/week after week.


We are super-duper hyped ourselves for World Creator 3 and cannot wait to deliver it to you all.


What will be new in World Creator 3?


Honestly, A LOT. Please understand that we cannot talk about all the features right now, but we will introduce and showcase the early access soon.


What we can say, is:


 → It will be 2.5 times faster than World Creator 2.

 → It will have a real-time path-tracer creating ultra-realistic renders as seen in state-of-the-art movies.

 → It will have a new and ultra-powerful system for creating vast landscapes in real-time, tiled, and highly re-usable.

 → It will have an ultra-modern, sci-fi, and highly customizable user-interface that will blow your socks off.

 → It will have new and ultra-realistic Erosion filters included.

 → It will have new and 100% easy to use design capabilities that you've never seen before.

 → It will have full VR support.


If you thought World Creator 2 is awesome, then you go totally mad with World Creator 3 - guaranteed.


          Stay tuned for updates:



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Enjoy watching!


Best regards, Andrew Krivulya aka Charly.


Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com


#worldcreator3 #procedural #landscape


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